Question for Seith: Staying in game development?
Posted: Fri Feb 01, 2019 3:14 pm
Ghost of a tale is, without exaggerating, the most memorable experience of a game that I have ever had, "Planescape: Torment" previously held this position..
Suddenly, all other games seem bleak... violent, shallow... flat.. without true atmosphere or emotional connectivity..
This is getting a bit cheesy but it is expressed with honest intent...
I have searched for something similar for a while now... I found this prototype: https://krumbukt.itch.io/down-the-well
It comes close but.. it is merely a prototype.. other than that, it seems that there are *no* other games out there that convey the kind of greater whole that "ghost of a tale" does,
The illustration of Silas and Tilo hugging ( seems to me, that Silas is the one hugging Tilo. ) on the "media" section of the homepage is merely a detail in the midst of all the things that are/is the game and all that surrounds it, still.. it depicts the heart of it..
I believe that I can tell that you, Seith, have a solid background/experience with animated movies, almost solely based on your inclusion of actual signs of emotional connection and emotional action outside of the core necessities of "plot progression", instead rather because such aspects of any circumstances surrounding sentient beings dictate such things as being necessities in themselves!
I could go on forever..
I am close to, or already have, made a bit of a fool of myself, but I do not care.. your contribution to games as an art/expression of the human condition is... closer to the truth..
Will you stay in game development?
/regards, Jesper.
Suddenly, all other games seem bleak... violent, shallow... flat.. without true atmosphere or emotional connectivity..
This is getting a bit cheesy but it is expressed with honest intent...
I have searched for something similar for a while now... I found this prototype: https://krumbukt.itch.io/down-the-well
It comes close but.. it is merely a prototype.. other than that, it seems that there are *no* other games out there that convey the kind of greater whole that "ghost of a tale" does,
The illustration of Silas and Tilo hugging ( seems to me, that Silas is the one hugging Tilo. ) on the "media" section of the homepage is merely a detail in the midst of all the things that are/is the game and all that surrounds it, still.. it depicts the heart of it..
I believe that I can tell that you, Seith, have a solid background/experience with animated movies, almost solely based on your inclusion of actual signs of emotional connection and emotional action outside of the core necessities of "plot progression", instead rather because such aspects of any circumstances surrounding sentient beings dictate such things as being necessities in themselves!
I could go on forever..
I am close to, or already have, made a bit of a fool of myself, but I do not care.. your contribution to games as an art/expression of the human condition is... closer to the truth..
Will you stay in game development?
/regards, Jesper.