Version 1.30 issues
Posted: Fri Jul 22, 2016 10:25 am
Heya! Here are some issues I noticed with the current build (1.30):
- no 1920x1200 (16:10) resolution support, so I currently play in a maximised window
- if you open the resolution drop-down, then close the menu with Escape the game seems to keep the drop-down open (if hidden). If you then open the main menu again you cannot interact with it using your mouse (though you can hear mousing over what I assume are resolution options) and when going to the video options using the gamepad it will have the resolution drop-down already open while you're navigating the other options
- there's no mouse cursor on the death screen
- the mouse cursor doesn't appear to be properly locked to the window (at least in windowed mode, I don't know how it behaves on full-screen with multiple monitors). It stays within its boundaries, however it can cross and interact with the edges, so you can, say, accidentally drag the window around by click-holding at the top of it while the game is running
- if toggling chromatic aberration off is supposed to affect the visual effect in stealth mode then the toggle doesn't work, I still get the distorted colours regardless of the toggle state [edit] Okay, I've spotted where CA is used now and the toggle works. It's still present when in stealth, but I'm guessing that's on purpose
- mouselook sensitivity appears to be tied to framerate, the camera is much faster when locked to 30fps than when unchecked
[edit] - I've now had the game lock up twice while loading a savegame in the sewers
- I made a leech in the sewers angry and it then proceeded to never un-aggro, even after I left the area entirely
- the map shortcut stopped working for me in the sewers after a while. I could still access it via the menu, but the shoulder button would no longer load it
- the save/load menu appears to become noticeably slower to load the more saves there are. It goes from being nearly instant to taking several seconds to display them
- if you load a save while grabbed by a guard you'll load into that save with Tilo in mid-air, still struggling to escape
- once a day-night cycle went around the blacksmith had moved away from his anvil and was thwacking his hammer at the air by a nearby post. I was unable to interact with him until I reloaded the game
- loading a game while a guard is chasing you will keep the music playing into the new save until you enter and escape a chase
- loading a game while in a dialogue crashes the game
And something less technical- looting first rat key was oddly difficult. At first I thought I could simply take it off the rat, but there was no interaction option. Then I knocked the rat out, but still could not take the key (possibly because the rat was clipped through the chair it was sleeping on). I finally got it off it when I made it chase me, knocked it out, then moved around the key area enough to get a prompt. Before that point I was beginning to wonder if the key was even interactable- perhaps highlighting carried items that can be looted while looking at them would help?
[edit] Another thing- the area right by the start that requires a source of light, I feel you need a better indication that that is what is required there. Right now the stairs down look lit as normal, then as you descent everything goes black. It feels like it should either start off pitch black or give you a little warning that you need a light source; I had initially assumed it to be a bug.
All that said, loving what I've played of the game thus far, keep up the great work! <3
[edit] I've attached the DxDiag file. Due to being over the 256KiB size limit I cannot attach the crash logs, so here's an external link to them:
https://dl.dropboxusercontent.com/u/145 ... shlogs.zip
- no 1920x1200 (16:10) resolution support, so I currently play in a maximised window
- if you open the resolution drop-down, then close the menu with Escape the game seems to keep the drop-down open (if hidden). If you then open the main menu again you cannot interact with it using your mouse (though you can hear mousing over what I assume are resolution options) and when going to the video options using the gamepad it will have the resolution drop-down already open while you're navigating the other options
- there's no mouse cursor on the death screen
- the mouse cursor doesn't appear to be properly locked to the window (at least in windowed mode, I don't know how it behaves on full-screen with multiple monitors). It stays within its boundaries, however it can cross and interact with the edges, so you can, say, accidentally drag the window around by click-holding at the top of it while the game is running
- if toggling chromatic aberration off is supposed to affect the visual effect in stealth mode then the toggle doesn't work, I still get the distorted colours regardless of the toggle state [edit] Okay, I've spotted where CA is used now and the toggle works. It's still present when in stealth, but I'm guessing that's on purpose
- mouselook sensitivity appears to be tied to framerate, the camera is much faster when locked to 30fps than when unchecked
[edit] - I've now had the game lock up twice while loading a savegame in the sewers
- I made a leech in the sewers angry and it then proceeded to never un-aggro, even after I left the area entirely
- the map shortcut stopped working for me in the sewers after a while. I could still access it via the menu, but the shoulder button would no longer load it
- the save/load menu appears to become noticeably slower to load the more saves there are. It goes from being nearly instant to taking several seconds to display them
- if you load a save while grabbed by a guard you'll load into that save with Tilo in mid-air, still struggling to escape
- once a day-night cycle went around the blacksmith had moved away from his anvil and was thwacking his hammer at the air by a nearby post. I was unable to interact with him until I reloaded the game
- loading a game while a guard is chasing you will keep the music playing into the new save until you enter and escape a chase
- loading a game while in a dialogue crashes the game
And something less technical- looting first rat key was oddly difficult. At first I thought I could simply take it off the rat, but there was no interaction option. Then I knocked the rat out, but still could not take the key (possibly because the rat was clipped through the chair it was sleeping on). I finally got it off it when I made it chase me, knocked it out, then moved around the key area enough to get a prompt. Before that point I was beginning to wonder if the key was even interactable- perhaps highlighting carried items that can be looted while looking at them would help?
[edit] Another thing- the area right by the start that requires a source of light, I feel you need a better indication that that is what is required there. Right now the stairs down look lit as normal, then as you descent everything goes black. It feels like it should either start off pitch black or give you a little warning that you need a light source; I had initially assumed it to be a bug.
All that said, loving what I've played of the game thus far, keep up the great work! <3
[edit] I've attached the DxDiag file. Due to being over the 256KiB size limit I cannot attach the crash logs, so here's an external link to them:
https://dl.dropboxusercontent.com/u/145 ... shlogs.zip