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[2.64] Holes
Posted: Tue Dec 27, 2016 4:35 am
by Mextrom
I was looking for a beetle. Here's my starting point:
- Hole1.jpg (74.23 KiB) Viewed 17969 times
- Hole2.jpg (127.7 KiB) Viewed 17969 times
I came closer to the wall and found a hole behind the tree
- Hole.jpg (182.31 KiB) Viewed 17969 times
It is always there.
Re: [2.64] Holes
Posted: Tue Dec 27, 2016 4:48 am
by Mextrom
Another hole is more interesting. I was looking for the same beetle. I started from the other side of the wall
- Hole1a.jpg (110.16 KiB) Viewed 17968 times
went up the stairs, used a stool, climbed up the wall and finally came to the place where I found the last beetle.
- Hole2a.jpg (231.73 KiB) Viewed 17968 times
After that I jumped down and saw this:
- Hole3a.jpg (74.25 KiB) Viewed 17968 times
Here are Gusto and Fatale. Floating in the air
.
Reproduced always.
Re: [2.64] Holes
Posted: Tue Dec 27, 2016 4:57 am
by Mextrom
One more thing. In previous patch there was a sound when I was getting closer to a beetle at night. In 2.64 I do not hear anything. Is it a bug or did I miss anything?
Re: [2.64] Holes
Posted: Tue Dec 27, 2016 4:05 pm
by Mextrom
Holes appear when Tilo jumps from hights. Here are the steps for another hole.
Starting from here
- Hole1b.jpg (48.45 KiB) Viewed 17966 times
I can run up the stairs, jump down and run through the open door
- Hole2b.jpg (163.42 KiB) Viewed 17966 times
... and back to the starting point. There's a hole.
- Hole3b.jpg (50.61 KiB) Viewed 17966 times
Also sometimes I fall through the stairs while sprinting. In those cases there are no visible holes but something is wrong with collision volumes of stairs I think. But unfortunately I can't reproduce it after restarting the game
Re: [2.64] Holes
Posted: Wed Dec 28, 2016 3:18 am
by Seith
Thanks Mextrom! Most of these bugs will be fixed in the next release!