Detection and damage bug in v6.51?
As the title says I'm playing in version 6.51. After escaping the first section of the prison, something seems to have happened to my game to break detection system of the rats in Dwindling Heights. None of the rats can detect Tilo, no matter where in the keep and no matter what Tilo is wearing, and even if objects are thrown at them, which does set off their search mode, but they do not detect Tilo during it. Tilo is now also immune to any types of damage and does not lose any stamina while running. Candles/lanterns also don't lose any fuel while equipped. There are also some door that can not be interacted with at all. It seems like the game is essentially in broken god mode. Has anyone else had an issue like this? This all seemed to start after I fell in the pit under the drawbridge in the jail and did not die. I got stuck at the bottom or the world and had to restart the game. That is when I *think* the issue started.
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- output_log.txt
- This is the output log from my most recent game.
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- 'Ghost of a Tale' Programming
- Posts: 303
- Joined: Sat Oct 26, 2013 8:27 am
Strange... did you play also the early access version ?
Running this file should fix your issue:
.\Steam\steamapps\common\Ghost of a Tale\GoaT_ClearPreferences.cmd
Running this file should fix your issue:
.\Steam\steamapps\common\Ghost of a Tale\GoaT_ClearPreferences.cmd