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	<title>
	Comments on: Holiday Update	</title>
	<atom:link href="https://www.ghostofatale.com/holiday-update/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.ghostofatale.com/holiday-update/</link>
	<description>It&#039;s a dangerous world out there, for a little Mouse.</description>
	<lastBuildDate>Tue, 06 Jan 2015 19:14:53 +0000</lastBuildDate>
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		<title>
		By: AustinK		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41188</link>

		<dc:creator><![CDATA[AustinK]]></dc:creator>
		<pubDate>Tue, 06 Jan 2015 19:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41188</guid>

					<description><![CDATA[I&#039;m impressed by how you condensed the mecanim animation transitions. Care to explain how you did that? Where did you hide the transitions, for example going from an idle to a run.

Also, what you&#039;ve done so far looks fantastic.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m impressed by how you condensed the mecanim animation transitions. Care to explain how you did that? Where did you hide the transitions, for example going from an idle to a run.</p>
<p>Also, what you&#8217;ve done so far looks fantastic.</p>
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		<title>
		By: Gabriel		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41182</link>

		<dc:creator><![CDATA[Gabriel]]></dc:creator>
		<pubDate>Sat, 27 Dec 2014 00:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41182</guid>

					<description><![CDATA[Still can&#039;t get over how fluid the animation is! I just love Tilo&#039;s bouncy ears. 

It would be really cool if his ears slightly moved towards the direction of sounds. For example, Tilo&#039;s ears would slightly turn inwards if he hears something in front of him.

I&#039;m not sure if mice do this in real life, but I know that cats and other animals do. It could be a really cool aspect of the stealth gameplay.]]></description>
			<content:encoded><![CDATA[<p>Still can&#8217;t get over how fluid the animation is! I just love Tilo&#8217;s bouncy ears. </p>
<p>It would be really cool if his ears slightly moved towards the direction of sounds. For example, Tilo&#8217;s ears would slightly turn inwards if he hears something in front of him.</p>
<p>I&#8217;m not sure if mice do this in real life, but I know that cats and other animals do. It could be a really cool aspect of the stealth gameplay.</p>
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		<title>
		By: Blinkett		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41177</link>

		<dc:creator><![CDATA[Blinkett]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 14:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41177</guid>

					<description><![CDATA[Great stuff.. and you are right about annotating everything.  You always think (when you are in a rush) that you will remember what you did.. hehe you won&#039;t
.]]></description>
			<content:encoded><![CDATA[<p>Great stuff.. and you are right about annotating everything.  You always think (when you are in a rush) that you will remember what you did.. hehe you won&#8217;t<br />
.</p>
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		<item>
		<title>
		By: LordCrash		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41176</link>

		<dc:creator><![CDATA[LordCrash]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 14:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41176</guid>

					<description><![CDATA[Nice update. Tilo is so adorable and cute. I like his new dynamic movements and animations, good job. 

Merry Christmas and happy holidays! :)]]></description>
			<content:encoded><![CDATA[<p>Nice update. Tilo is so adorable and cute. I like his new dynamic movements and animations, good job. </p>
<p>Merry Christmas and happy holidays! 🙂</p>
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		<item>
		<title>
		By: BrainFlush		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41175</link>

		<dc:creator><![CDATA[BrainFlush]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 13:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41175</guid>

					<description><![CDATA[So glad I backed you. 
Every update no matter how little you show that gives us a glimpse of the game is AMAZING!

Have a great holiday and new year.

And I am looking forward to the release. 
If you haven&#039;t already, consider Steam Early Access.
It will generate revenue to help you through your dev time.]]></description>
			<content:encoded><![CDATA[<p>So glad I backed you.<br />
Every update no matter how little you show that gives us a glimpse of the game is AMAZING!</p>
<p>Have a great holiday and new year.</p>
<p>And I am looking forward to the release.<br />
If you haven&#8217;t already, consider Steam Early Access.<br />
It will generate revenue to help you through your dev time.</p>
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		<title>
		By: IncredibleGonzo		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41173</link>

		<dc:creator><![CDATA[IncredibleGonzo]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 13:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41173</guid>

					<description><![CDATA[Your animation background really shows in that Vine! The fluidity and detail of the movement looks nicer than a lot of (most?) big budget games I&#039;ve seen. I like the way he pricks up his ears just before he looks around. Really looking forward to this game.]]></description>
			<content:encoded><![CDATA[<p>Your animation background really shows in that Vine! The fluidity and detail of the movement looks nicer than a lot of (most?) big budget games I&#8217;ve seen. I like the way he pricks up his ears just before he looks around. Really looking forward to this game.</p>
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		<title>
		By: Gabriel		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41172</link>

		<dc:creator><![CDATA[Gabriel]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 13:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41172</guid>

					<description><![CDATA[There&#039;s something extremely satisfying about seeing code streamlined and optimised.

Also, that video clip of Tilo running is very impressive! I absolutely love how dynamic it looks, with all the moving parts and objects. Very well done!

I hope Seith and the rest of the team working on the game and the forum have a great holiday!]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s something extremely satisfying about seeing code streamlined and optimised.</p>
<p>Also, that video clip of Tilo running is very impressive! I absolutely love how dynamic it looks, with all the moving parts and objects. Very well done!</p>
<p>I hope Seith and the rest of the team working on the game and the forum have a great holiday!</p>
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		<title>
		By: sigbruner		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41171</link>

		<dc:creator><![CDATA[sigbruner]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 13:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41171</guid>

					<description><![CDATA[Two words: Amazing &#038; DLC! (Well, I suppose that was more than two). This is one of the very few projects I&#039;m glad I backed.]]></description>
			<content:encoded><![CDATA[<p>Two words: Amazing &amp; DLC! (Well, I suppose that was more than two). This is one of the very few projects I&#8217;m glad I backed.</p>
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		<item>
		<title>
		By: Ael		</title>
		<link>https://www.ghostofatale.com/holiday-update/#comment-41170</link>

		<dc:creator><![CDATA[Ael]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 13:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=4644#comment-41170</guid>

					<description><![CDATA[Great news all around, glad to hear it!

Regarding the code I always try to remember this adage: &quot;the problem with &#039;quick and dirty&#039; is that &#039;quick&#039; is long forgotten when &#039;dirty&#039; is still here&quot;.]]></description>
			<content:encoded><![CDATA[<p>Great news all around, glad to hear it!</p>
<p>Regarding the code I always try to remember this adage: &#8220;the problem with &#8216;quick and dirty&#8217; is that &#8216;quick&#8217; is long forgotten when &#8216;dirty&#8217; is still here&#8221;.</p>
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