Generated by All in One SEO v4.9.10, this is an llms.txt file, used by LLMs to index the site. # Ghost of a Tale It's a dangerous world out there, for a little Mouse. ## Sitemaps - [XML Sitemap](https://www.ghostofatale.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [We're back!!!](https://www.ghostofatale.com/were-back/) - Hello everyone! Well, it's been a while. :) Let me catch you up on what happened since we released Ghost of a Tale... Of course we worked right away to maintain the game and fix bugs (both in early access and after the release). We also hired and provided support to a localization studio (Level - [Switch Limited Physical Edition of Ghost of a Tale!](https://www.ghostofatale.com/switch-limited-physical-edition-of-ghost-of-a-tale/) - Hello everyone! This is just a reminder that the upcoming limited Nintendo Switch physical edition of Ghost of a Tale (from Super Rare Games) will go on sale on November 26th. Apparently these could go really fast so don’t forget to mark the date... :) (You'll notice the box has an exclusive variant cover and - [The Switch version is out today!!!](https://www.ghostofatale.com/the-switch-version-is-out-today/) - Ghost of a Tale is out on the Nintendo Switch today October 8th 2020!! You can go to the Nintendo eShop and download a digital copy right now (or within a couple of hours, depending on where you live)! There will also be a limited physical edition coming later, but we’ll communicate about that as - [Ghost of a Tale on the Nintendo Switch!](https://www.ghostofatale.com/ghost-of-a-tale-on-the-nintendo-switch/) - Hi there! This is going to be a very short update to confirm that yes, as you might have seen during the recent Indie World (Nintendo Direct), Ghost of a Tale is indeed going to be released for the Nintendo Switch soon! Here’s the trailer (captured entirely on the Switch): And here is the the - [Ghost of a Tale is out on Xbox One and PS4!](https://www.ghostofatale.com/ghost-of-a-tale-is-out-on-xbox-one-and-ps4/) - Hello all! The day has come at last! Ghost of a Tale is out on consoles!! :D You can find the game right now on the Xbox One store... (note that if you already bought the game when it was in the Preview program you can simply download the final version at no additional cost): - [Xbox One and PS4 release date locked! Soundtrack available!](https://www.ghostofatale.com/xbox-one-and-ps4-release-date-locked-soundtrack-available/) - Welcome everyone! This is going to be a short update as there’s still a lot of things to prepare! To start, we’ve discovered that coordinating a synchronized release between us (a microscopic studio), a console-porting studio, Microsoft and Sony is quite a challenge and as a result we’ve had to push the console release date - [Ghost of a Tale on consoles, more music!](https://www.ghostofatale.com/ghost-of-a-tale-on-consoles-more-music/) - Hello everyone, welcome to this Ghost of a Tale post-release update! :) You may wonder what we’ve been up to since the game’s release back in March, so let me start by saying that we’ve been actually supporting the game by outputting bug fixes and improvements, so much so that we’re today very proud of - [New website! Simultaneous Xbox One & PS4 release!](https://www.ghostofatale.com/new-website-simultaneous-xbox-one-ps4-release/) - Welcome to the new Ghost of a Tale website! :) In addition to being faster than the old one (and better organized) we also have a brand new forum. The main site and the forum are unified, so you can use your forum user name and password to post comments on new updates such as - [Rocks and Water!](https://www.ghostofatale.com/rocks-and-water/) - Welcome to this new Ghost of a Tale development update! This is a rather sizeable one to make up for last month because we were so busy preparing for GDC. So think of it as a double-issue! :) GDC Adventures! Paul single handedly took care of the Ghost of a Tale booth like a champ! - [Interviews en Français!](https://www.ghostofatale.com/interviews-en-francais/) - Hi all! This is going to be a very short update dealing with recent press coverage and the Xbox One. A new development update will be coming along very soon (more on this at the end)! Xbox One First I want to say that the so-called bug regarding the Xbox One memory leak turned out - [Catacombs Raider](https://www.ghostofatale.com/catacombs-raider/) - Welcome to this new Ghost of a Tale update! :) We've been working on so many things over the last few weeks that I have a hard time keeping track! But just to summarize (in no particular order): new quests, dialogs for new NPCs (where Paul is doing a bang-up job as usual), optimizations, whiteboxing, - [Xbox One Game Preview](https://www.ghostofatale.com/xbox-one-game-preview/) - Hi everyone. This is just a quick update to confirm that the game has passed Microsoft’s certification! The Game Preview version of Ghost of a Tale will arrive on the Xbox One on June 30th. It was a long journey to get there and it’s still far from over. But if you didn’t have a - [Ghost of a Tale launches on Xbox One Game Preview!!](https://www.ghostofatale.com/ghost-of-a-tale-launches-on-xbox-one-game-preview/) - Hello all! In this special update I would like to officially welcome our new Xbox One players! Ghost of a Tale has indeed landed on the Xbox One store (in the Game Preview section) today, Friday June 30th. https://youtu.be/gZRpi3s6m24 Note: if you backed the game during the Indiegogo campaign and you would like to receive - [New location! New quests!](https://www.ghostofatale.com/new-location-new-quests/) - Welcome all! Today I'm very happy because I get to talk about new content added to the early access! :) Indeed we’ve opened up a new location: the Northern Slopes (along with the old armory) but we also worked a lot on the existing Far Tower area. Not only is the location much prettier to - [Final Stretch! Release Plan!](https://www.ghostofatale.com/final-stretch-release-plan/) - Welcome to this new Ghost of a Tale update, in which I will talk about the final game (release date, price, etc...) as well as various improvements and overall progress on the game’s development (spoiler: it’s going great!). :) I do wish I had time to post more development updates here but we’ve entered the - [PC Release in 2 Weeks!](https://www.ghostofatale.com/pc-release-in-2-weeks/) - Welcome everyone to what is one of the last pre-release updates for Ghost of a Tale! Before we start, you’ll notice in this update I sprinkled quite a few more screenshots than usual (most of which were created by the awesome Nautilus using the photo mode included in the game). Because now is the time - [Ghost of a Tale is out on PC!!](https://www.ghostofatale.com/ghost-of-a-tale-is-out-on-pc/) - Hey all! This is just a quick update to announce that Ghost of a Tale is finally out!!! After five years of hard work now is the time to see if it was all worth it… :) Here’s the release trailer: https://youtu.be/tigso6GJtsY So far the feedback is overwhelmingly great, with about 96% of positive reviews - [GDC 2017](https://www.ghostofatale.com/gdc-2017/) - Hello all! Yes, Ghost of a Tale will be present next week at GDC! Paul will be there in person with a build of the game featuring a new forested area for you to explore! I'm starting to be happy with the overall result. Still got to create a few more assets to nail the - [Dynamic Vegetation System](https://www.ghostofatale.com/dynamic-vegetation-system/) - Hi guys! Paul and Cyrille join me to wish you all a Happy New Year! :) This update is going to be essentially a technical one (it's been a while I haven't done any of those). I received many questions regarding the new vegetation system in Ghost of a Tale, which was introduced in the - [Improved performance all around!](https://www.ghostofatale.com/improved-performance-all-around/) - Welcome to this new Ghost of a Tale update! How time flies. Paul, Cyrille and I have been working like crazy on a lot of different things over the last months. Work has been roughly divided between enhancing the early access (fixing the bugs, adding features) and working on the final game (new locations, game - [Feedback, Improvements and Xbox One!](https://www.ghostofatale.com/feedback-improvements-and-xbox-one/) - (Note that this post contains a couple of nifty screenshots by talented forum member Nautilus) Welcome to this long-due Ghost of a Tale update! :) As the title says we’ve been extremely busy this month, dealing with a lot of different topics ranging from bug-fixing to improvements and optimization as well as working on what - [Tunnel vision](https://www.ghostofatale.com/tunnel-vision/) - Welcome! At the moment we are all intensely focused on a single goal: reaching closed beta status. Which is the phase preceding the pre-release (at which point you'll get a chance to experience the game for yourself). There’s still some work to be done but we're definitely nearing the end of the tunnel! We’re testing - [Early access and beyond!](https://www.ghostofatale.com/early-access-and-beyond/) - Now that the dust is settled I can at last find time to post an update! What an experience it’s been! :) Ghost of a Tale has been out in early access on Steam and GOG for more than three weeks now. And it’s been both exhausting and exhilarating. Some days we worked nonstop around - [All about the upcoming Early Access!](https://www.ghostofatale.com/all-about-the-upcoming-early-access/) - Welcome everyone! The early access version of Ghost of a Tale is nearly upon us! So it’s now time to talk about specifics. The game is going to be available for PC in early access on Steam, GOG and this very site (with the help of the Humble widget). If you're a backer of the - [Beta testing has begun!!](https://www.ghostofatale.com/beta-testing-has-begun/) - Welcome to this new development update! So much work accomplished since the previous update. So many long hours and concerted efforts to get the game closer to our goal. Along the way my graphics card died on me! So I got one of the newly released Nvidia beasts as a replacement. Alas my computer is - [Decisions, Optimization & More!](https://www.ghostofatale.com/decisions-optimization-more/) - Welcome to this new update! It will touch upon varied topics and as always I'll try to present an interesting insight into what it means to develop Ghost of a Tale. But first, let's start with a screenshot of Dwindling Height’s war room… :) Switching to 5.4 Well, that didn’t go quite as planned… In - [Beta soon...?!!](https://www.ghostofatale.com/beta-soon/) - Those last few weeks have been rather intense in terms of workload but they’re definitely bearing fruits. It’s fantastic watching everything come together. I feel a bit like Tilo, catching a tantalizing glimpse of the outside world! :) Talking of the outside world, I recently took a field trip with a friend of mine to - [Work, work, work!](https://www.ghostofatale.com/work-work-work/) - Welcome to this new Ghost of a Tale development update! It should come as no surprise that hard work continues, more intense as ever; Cyrille and Paul are toiling away on their task list and we still have to implement quite a few things before we’re ready to start beta testing. I mean we do - [One Paper Mouse = One Digital Mouse!!](https://www.ghostofatale.com/one-paper-mouse-one-digital-mouse/) - Hello all! Since it looks like our papercraft Tilo got some success we have decided to do something nice around it: so let it be known that the first 10 persons who post pictures of their own papercraft Tilo in this forum thread will win a free Steam key for Ghost of a Tale! All - [Feature freeze!](https://www.ghostofatale.com/feature-freeze/) - Hello all and welcome to this first update of the year 2016! :) We’ve reached feature freeze! Simply put what this means is from now on we stop adding new features. This is so we don’t fall into a loop of “hey, wouldn’t it be cool if we did this...”. It is always very tempting - [Happy Papercraft Holidays!](https://www.ghostofatale.com/happy-papercraft-holidays/) - Hello and welcome to this new Ghost of a Tale update featuring a unique papercraft gift for you! But first some news about the game’s development. Over the past couple of weeks we’ve been very busy transitioning to the latest version of Unity. A move which proved (at least at first) to be pretty much - [Details about the pre-release](https://www.ghostofatale.com/details-about-the-pre-release/) - Welcome to this new update! Those last few weeks have been extremely intense and the coming ones are likely going to feel the same. There were a couple of trying tech-scares ranging from corrupted project to game-breaking bugs and difficult-to-pinpoint issues (to say it politely). But I want to say I’m overall very happy with - ["INCONCEIVABLE...!"](https://www.ghostofatale.com/inconceivable/) - This is going to be a very short update but I wanted to share a critical announcement with you: I was in the process of setting up the game’s Steam Greenlight page in order to start the required voting process. But in the middle of it I had to stop. Why? Because Valve just contacted - [Getting closer!](https://www.ghostofatale.com/getting-closer/) - Development keeps moving forward at a brisk pace! We have reached a symbolic milestone: all the quests and dialogs for the pre-release are playable in-game from start to end. Which is super awesome! Now of course there’s still a lot of work to do in order to insure nothing breaks along the way. But it - [Reality Check](https://www.ghostofatale.com/reality-check/) - Hello all! Please bear with be as today I would like to give you all a candid look at where we’re at in terms of development on Ghost of a Tale. Keep in mind that all those progress bars relate to the pre-release, not the final/complete game. Another very, VERY important notion to understand is - [AI! IK! Ok...?](https://www.ghostofatale.com/ai-ik-ok/) - A few weeks ago while testing the game, I had to face the fact the AI (the artificial intelligence driving the enemies) was simply not good enough. It had become extremely bloated in terms of code complexity and yet was not quite delivering the quality I wanted. So I decided to redo the entire game’s - [Dress-a-mouse!](https://www.ghostofatale.com/dress-a-mouse/) - Welcome to this new Ghost of a Tale development update! Since the inventory is now functional I recently I did a final pass on the dynamic props system. And I’m quite happy with its versatility. Basically Tilo can find a lot of wearable items that give him various resistances and boosts. Those items can be - [Articles and interviews](https://www.ghostofatale.com/articles-and-interviews/) - Hello there, this is just a quick update to let you guys know of a couple interviews/articles about the game that have been published on the web recently. The first one is in French, and you can find it by clicking on the picture below: The second one is in English and you can read - [NPCs and dialog system!](https://www.ghostofatale.com/npcs-and-dialog-system/) - Hello everyone! After having developed the game’s quest system I’m now mostly done with the dialog system; the interface which lets you communicate with the game’s Non-Playable-Characters. Such an example of NPC is Kerold, an old inmate in the bowels of Dwindling Height’s prison (don’t mind him, he’s a bit mad :D ). The dialog - [Playing with fire](https://www.ghostofatale.com/playing-with-fire/) - Hello and welcome to a new Ghost of a Tale update! I have recently implemented fire interaction in the game. It's something I was thinking of for a while but hadn't come to work on yet. In this GIF you can see it’s never a good idea to jump into a brazier. I'm pretty sure - [Interface is coming along!](https://www.ghostofatale.com/interface-is-coming-along/) - Hello all, welcome to this new update! Lately I’ve been hard at work on the UI side of the game. Which comprises the inventory, the 2D interactions with the world, textual feedback, etc… For example in this animated picture you can see Tilo looting the contents of a chest. As a player you can choose - [Who creates Ghost of a Tale?](https://www.ghostofatale.com/who-creates-ghost-of-a-tale/) - Ghost of a Tale is often called a one-man game. While in a sense this could be considered as true (as in "if I didn't work on this game it would never exist"), I wanted to give a detailed breakdown of who directly participates in the creation of Ghost of a Tale. Please forgive me - ["So far, so good!"](https://www.ghostofatale.com/so-far-so-good/) - Hello everyone! Here’s a quick development update. Everything’s advancing as smoothly as possible with new and exciting in-game improvements I’m VERY happy about. I’ll talk more about those in upcoming updates but suffice to say the game is really taking shape. On the technical side Cyrille recently developed a super-simple tool which allows me to - [Like day and night](https://www.ghostofatale.com/like-day-and-night/) - Hello everyone. Just a quick update to let you guys know that I’ve recently integrated a Day/Night cycle into the game (thank you LuckyMouse!). Initially I had thought it would be too difficult and time-consuming to implement but as I started working on the look of the landscape and the sky itself I felt it - [Updated shaders and release plans!](https://www.ghostofatale.com/updated-shaders-and-release-plans/) - Welcome to this new development update! While working on the environments I have recently finished converting the shaders to proper physically-based ones, thanks to Shader Forge’s newest release (thank you Joachim!) which supports the latest Unity 5 features in relation to lighting. Here is a screenshot showing the result; Tilo seems positively fascinated with the - [Working on environments](https://www.ghostofatale.com/working-on-environments/) - Hello everyone! I’m still hard at work on the game’s environments and things are moving forward smoothly, although it’s quite intense; balancing artistic ambitions with gameplay layout and technical feasibility... While I was going through my stash of screenshots I found some old ones (well they’re from last year) and it was quite the eye-opener - [Large update!](https://www.ghostofatale.com/large-update/) - Welcome to a new game development update! This will be a lengthy one, so please bear with me. In order to make your reading more palatable I’ve interspersed a couple of screenshots for your viewing pleasure... :) The last couple of weeks have been particularly productive. Paul and I met to lock everything in terms - [Moving on to Unity 5.0](https://www.ghostofatale.com/moving-on-to-unity-5-0/) - Hello everyone! This is going to be a quick update to tell you that I’m currently in the process of converting the game's project to Unity 5.0 (beta 20). I'm not even using any fancy Global Illumination yet, but the new lighting engine shines through: This is a rather involved task but it is also - [Magazine features Ghost of a Tale!](https://www.ghostofatale.com/magazine-features-ghost-of-a-tale/) - Hi all! And Happy New Year! This is just to show you that the press is taking note of Ghost of a Tale. For example here we have FOUR full-color lavish pages in the latest issue of "The Game" (#4), a French magazine dealing with video games and their creators. Some of the pictures are - [Holiday Update](https://www.ghostofatale.com/holiday-update/) - Hello everyone, welcome to this general update regarding the current state of development! Since the end of Gamescom in late August I’ve been working very hard to basically deconstruct a lot of what I had done in a hurry and re-code quite a few things (almost) from scratch, in order to make them much more - [Casting a spider](https://www.ghostofatale.com/casting-a-spider/) - Hello everyone! This post is intended to give you a glimpse into the thought process of designing Ghost of a Tale’s models. But first a word of warning: Arachnophobes beware! Recently I worked on one of the game’s enemies; namely the “Blood Spiders”. I went straight ahead to get the first idea out of my - [... Aaaannd we'back!](https://www.ghostofatale.com/aaaannd-weback/) - We’ve been back from Gamescom for a week now and it was a blast. Of course I was a little anxious as to what the gamers’ reaction would be. As I said in the previous post, up to now Ghost of a Tale was just a couple of pretty screenshots. And from one day to - [Four days left, frightening, exciting... and George Broussard likes this game!](https://www.ghostofatale.com/george_broussard/) - Although at this point it would be extremely tempting to scream like a little girl, I have in fact decided to exert temperance. I will therefore indulge in a simple wheezing sound. Oh, and George Broussard (Duke Nukem 3D, Max Payne) has just tweeted: “Have to tweet this. “Ghost of a Tale” on indiegogo is beautiful." - [How to upgrade contribution to another perk level?](https://www.ghostofatale.com/how-to-upgrade-contribution-to-another-perk-level/) - This quick update is for anyone wondering: “How can I upgrade my contribution to another perk level?” Unfortunately Indiegogo does not offer a built-in solution for that. So here’s what you should do if you decide to upgrade your contribution... - First, make a new contribution covering the difference between your current perk level and - [Pour les francophones parmi vous et Brian Fargo](https://www.ghostofatale.com/pour-les-francophones-parmi-vous-et-brian-fargo/) - Also today “Ghost of a Tale” is Indiegogo’s Campaign of the Day on Facebook, Twitter and Google+, which should hopefully be very helpful in terms of visibility. So thank you to the Indiegogo people who obviously believe in this project and went out of their way to help it! Yesterday Brian Fargo (a video-game legend) - [How to build a crab](https://www.ghostofatale.com/how-to-build-a-crab/) - For those of you interested in the more technical aspects of the game’s development I thought I would present the method I used to create the crab model. As a side note, I’ll have to spread that presentation over several updates, as Indiegogo only allows for one picture per update. Before starting to work on the - [Thank you for your support, less than a week to go](https://www.ghostofatale.com/thank-you-for-your-support-less-than-a-week-to-go/) - And look how far we’ve come! I could try and list all the sites and people who mentioned the project but it would take many updates to fit all of it, so I’ll keep that for later! Let me thank all of you guys who are doing their best to spread the word and tell their - [The final countdown... five days](https://www.ghostofatale.com/rat_wallpaper/) - The final countdown has started… Five days! And still a lot of help is required in order to reach the goal! If you can think of a few news outlets that haven’t already done an article on the game, please let me know! Meanwhile here’s a new wallpaper featuring a scary looking undead rat and his - [We are going to make it!!!](https://www.ghostofatale.com/crab_wallpaper/) - More than one thousand backers… less than €3.000 left… that’s brilliant! You guys are fantastic! It is now a certainty... WE ARE GOING TO MAKE IT!!! Here, have a crab wallpaper, fresh from the oven: https://dl.dropboxusercontent.com/u/101126402/W... Enjoy! - [Christmas Update is here!](https://www.ghostofatale.com/christmas-update-is-here/) - Hello everyone, Welcome to the Christmas update of Ghost of a Tale. This is going to be a longer post, but hopefully you'll find it an interesting read! :) First, here's a gift for you all: a new Ghost of a Tale wallpaper. You can click on "Media" at the top of this page then - [More than a thousand emails... wow!](https://www.ghostofatale.com/thousand-emails/) - The campaign is now officially done! :) But I am certainly not! Just take a look at the little screen-grab of my inbox. “1234” is not a code for something; it’s just the number of new emails I have to go through since the day before yesterday. Granted there’s a lot of automated stuff in there, - [Your figurines, t-shirts, mailcards and MP3s](https://www.ghostofatale.com/figurines-t-shirts-mailcards-and-mp3s/) - Hello everyone! Today I’ve started sending emails to all of you whose donation qualifies for the extended alpha trailer music by Jeremiah Pena. The email contains the link to download the MP3 file. So if you haven’t received this email (it mentions “Ghost of a Tale” in the subject), please check your junk mail folder - [The website opens today!](https://www.ghostofatale.com/announce-websit/) - (Un mot pour les francophones a la fin de ce message) Hello everyone, It is my pleasure today to announce the opening of the official website for the game, located at: http://www.ghostofatale.com The site has been meticulously prepared and developed by David, who will also serve as community manager on the forums. These forums will present the - [Perks have shipped!](https://www.ghostofatale.com/perks-have-shipped/) - Hey guys, this is a quick perks-related update: you'll be glad to know the T-shirts and post-cards all shipped. So hopefully you'll get them fairly soon (please allow the time for snail-mail to reach you before panicking!). I really hope you'll like those... On the topic of the figurines we hit a small problem though: - [Behind the Scenes](https://www.ghostofatale.com/behind-the-scenes/) - Since David suggested I do a post regarding the applications I use to develop "Ghost of a Tale", here's a quick breakdown of how my pipeline goes, starting with Maya. Whether it's character or environment I tend to begin with very basic poly shapes before I then move on to thinking about details. So Maya - [The figurines are back!](https://www.ghostofatale.com/the-figurines-are-back/) - This is a quick update on the figurines: they have at last come back from the sculptor's (Thomas & Elise) who worked on making them a little more sturdy so they are able to survive shipping! After several tests we've found the best way to protect them: we put them in a plastic bag and - [Lots of progress!](https://www.ghostofatale.com/lots-of-progress/) - Hi everyone! It's been a while since the last update but that's because work on the game is moving forward at a brisk pace. So here are just a few improvements since the previous update, in no particular order: Started testing DX11 global illumination asset (called "Dynamic GI") for potential future integration (thanks Chris!) Integrated - [Improvements all around!](https://www.ghostofatale.com/improvements-all-around/) - Hello everyone and welcome to this new Ghost of a Tale update! Development is progressing at a very brisk pace. Which is in part why there hasn’t been any update since the last time. As you all know I’m very hard at work on multiple aspects of the game and I always prefer ironing out - ["In the beginning was the Green Flame..."](https://www.ghostofatale.com/in-the-beginning-was-the-green-flame/) - Welcome everyone! As promised this update is going to focus on the game’s lore, an aspect which has mostly been kept under wraps until now. As you all know Ghost of a Tale takes place in a medieval world inhabited by animals, each species ruling over its own kingdom. And among those kingdoms the Rats - [Gamescom 2014!](https://www.ghostofatale.com/gamescom-2014/) - Hello everyone! This is a quick update to let you guys know that Ghost of a Tale will be officially presented at Gamescom this August in Cologne (Germany). There will be a playable demo so please come by our booth and try the game for yourself! We will of course announce more details as the - [Better debugging](https://www.ghostofatale.com/better-debugging/) - Hey guys, game progress is going smoothly! :) The story is now locked (thanks Paul!) and that's going to help in figuring out exactly what's needed for the game. There's so many different elements that need to fit in that it is sometimes a bit dizzying. And remember that Ghost of a Tale is not - [The cards are coming!](https://www.ghostofatale.com/the-cards-are-coming/) - Hello everyone, this is a quick update to let you know that the cards will be leaving by mail on Monday. I'm very happy with the printing quality and the paper is rather thick and glossy. I hope you'll like them! The T-shirts are also on their way from the manufacturer (I should get a - [Game progress and cards perk](https://www.ghostofatale.com/game-progress-and-cards-perk/) - Hi guys, Seith here. First a quick word regarding the cards perk from the campaign; the files are at the printer's and I was hoping to be able to start sending those this month. But due to my insistence on working on the game as much as possible (and not keeping my eyes on the - [Trekking for Textures!](https://www.ghostofatale.com/trekking-for-textures/) - I recently went on the hunt for source textures. Sometime you can find what you're looking for on the web, but I usually tend to capture my own textures. This is important enough for me to spend hours trekking through thick forests until I reach a spot where I go "yes, that's exactly what the - [We are at Gamescom!](https://www.ghostofatale.com/we-are-at-gamescom/) - Hi guys, just a very quick post from Cologne to say "Yay! We're at Gamescom!". So far it's a quite intense but positive experience. We're basically introducing the game to its potential audience and it's really cool to see reactions not only to the visuals but to the gameplay as well. Here's the trailer in - [Support our Steam Greenlight 'concept' and a Gamasutra interview](https://www.ghostofatale.com/feel-free-to-support-us-on-steam-greenlight-concepts-and-a-gamasutra-interview/) - Just a quick update: “Ghost of a Tale” is now live on Steam Greenlight in the Concepts section! So feel free to spread the word! And if you’re interested here’s an interview of yours truly on Gamasutra: http://www.gamasutra.com/view/news/189779/ There will be a couple more interviews hopefully coming in this week… :) - [Interview with AnalogAddiction.com... thank you Vlad!](https://www.ghostofatale.com/interview-with-analogaddiction-com-thank-you-vlad/) - Another quick update here: there’s a brand new interview about “Ghost of a Tale” on AnalogAddiction which talks about several aspects of the game (boss fights, sneaking, regenerative health etc…). You can find it here: http://analogaddiction.org/2013/04/10/get-sneaky-solve-puzzles-play-the-lute-interview-with-ghost-of-a-tales-creator/ A big thank you to Vlad for conducting the interview! :) - [Et Tu, Gamer and Jeremiah Pena... our composer](https://www.ghostofatale.com/et-tu-gamer-and-jeremiah-pena-our-composer/) - There’s a new audio interview on “Et Tu, Gamer?” that’s available for those of you who are not afraid of venturing through my French accent. Here it is: http://ettugamer.com/2013/04/09/ghosts-and-tales/ It touches upon several topics regarding “Ghost of a Tale”, including the music. Which reminds me that I’ll never be able to overstate the work that Jeremiah - [Why choose an all-or-nothing campaign?](https://www.ghostofatale.com/why-choose-an-all-or-nothing-campaign/) - Lately I’ve been asked about the campaign type for “Ghost of a Tale”. As you know, Indiegogo offers the option to keep whatever money has been pledged, even if the goal is not reached by the final deadline. But as I said on the main page, this is not the case for this campaign. If - [Simplicity, scale and ambition](https://www.ghostofatale.com/simplicity-scale-and-ambition/) - I just would like to quickly address the topic of simplicity, since I mentioned it on the main page. It is quite common to see game projects flounder because of over-ambition. Sometimes, in the hope of raising as much money as possible, projects try to cater to too many audiences and end up disappointing a - [One of the undead rats, heavily armored](https://www.ghostofatale.com/one-of-the-undead-rats/) - Here’s a better look at one of the undead rats that was seen on the video. This is one of the more heavily armored ones. They’re not very fast, but they can kill you with one well-adjusted blow (as opposed to what you see in the video). Let’s not forget that compared to your small - [A frog spearman](https://www.ghostofatale.com/a-frog-spearman/) - So you thought the only “life” form on the Island of Periclave was the undead garrison of the Rat King? Think again… :) The island is located in the middle of the great Lake Vaelias and the frogs have lived there for a very long time, despising the wars of the hairy ones with all - [One week left, here's a crab :)](https://www.ghostofatale.com/one-week-left/) - The campaign is now nearing its end (a bit more than one week left) and it looks like reaching its goal is going to be very hard indeed. So once again, if you haven’t done so yet, please mention the project to your friends or followers. It’s kind of important… :) And as a reminder, - [Incredible news!!! IndieGoGo extension of one week :D](https://www.ghostofatale.com/incredible-news-indiegogo-extension-of-one-week-d/) - !!! Incredible news everyone !!! If you take a look at the remaining time for the campaign you will no doubt notice that INDIEGOGO HAS JUST PUSHED BACK THE DEADLINE BY ONE WEEK! That’s right, in order to give it more chances to succeed they did something that they NEVER DO. EVER. So a big heartfelt THANK YOU to John from Indiegogo! And thank you Bijan112 for suggesting the idea - [Funded... we made it!!!](https://www.ghostofatale.com/funded-we-made-it/) - WE MADE IT!!! That’s incredible! No, really; it is. Why? Because a month ago “Ghost of a Tale” wasn’t on anyone’s radar. No journalist was aware of anything in regard to the project. The campaign was a text-book cold start. So you can all be proud of yourselves, because you’ve made it happen... In fact from my - [Gamescom trailer is done!](https://www.ghostofatale.com/gamescom-trailer-is-done/) - Hello everyone! With August very soon upon us this might end up being the last update before Gamescom. I’ve just wrapped up work on the reveal trailer yesterday at 3AM. It was back-breaking work, but it’s done and I’m happy with the result. I want to thank Paul for his indispensable help on finishing the ## Pages - [Home](https://www.ghostofatale.com/) - Guide Tilo the Minstrel as he searches for his true love, Merra, in this award-winning action-adventure game. Available NOW on PC, PS4, XBox One, and Switch. - [News](https://www.ghostofatale.com/news/) - [Forum](https://www.ghostofatale.com/forum/) - [Privacy Policy](https://www.ghostofatale.com/privacy-policy/) - Who we are SeithCG is a game developer based out of France. Our website address is: https://www.ghostofatale.com. Please contact us at support@ghostofatale.com if you have any inquiries regarding our privacy policy. What personal data we collect and why we collect it Comments When visitors leave comments on the site we collect the data shown in - [FAQ](https://www.ghostofatale.com/faq/) - [SeithCG](https://www.ghostofatale.com/seithcg/) - [Media](https://www.ghostofatale.com/media-2/) - [Forums](https://www.ghostofatale.com/forums/) - [Media](https://www.ghostofatale.com/media/) - Videos - Just click to play and expand to watch full screen Image gallery - Click on a thumbnail to expand view Wallpaper - Click on an image below to download the desktop background package The wallpaper in each pack are in the following resolutions: 1024 x 768, 1280 x 800, 1280 x 1024, - [Slacker Backer Campaign](https://www.ghostofatale.com/slacker-backer-campaign/) - ...a word from Seith... "Thank you so much for your interest in Ghost of a Tale! As you may know, I'm making the game mostly on my own, with just US$60,000 from the IndieGoGo campaign - but the average budget for a big-name game is $50,000,000! So, if my game appeals to you, it would be great if you would back me in this Slacker - [Temporary](https://www.ghostofatale.com/temporary/) - Ghost of a Tale is a 3rd person action adventure game for PC. Set in a medieval world inhabited only by animals, the story follows the quest of Tilo - a courageous minstrel mouse - searching for his lost family. Combining elements of classic adventure and exploration games with highly immersive visuals, Ghost of a Tale weaves an - [Products](https://www.ghostofatale.com/products/) - This is a test page. Thank you for your interest in Ghost of a Tale! - [Temporary shop](https://www.ghostofatale.com/temporary-shop/) - [Gallery](https://www.ghostofatale.com/gallery/) ## Portfolio - [Development](https://www.ghostofatale.com/portfolio-item/development/) - [Characters](https://www.ghostofatale.com/portfolio-item/characters/) - [Fan Art](https://www.ghostofatale.com/portfolio-item/fan-art/) - [Miscellaneous](https://www.ghostofatale.com/portfolio-item/miscellaneous/) - [Videos](https://www.ghostofatale.com/portfolio-item/videos/) - [Illustrations](https://www.ghostofatale.com/portfolio-item/illustrations/) - [Screenshots](https://www.ghostofatale.com/portfolio-item/screenshots/) ## Galleries - [Fan Art](https://www.ghostofatale.com/gallery/fan-art/) - [Screenshots](https://www.ghostofatale.com/gallery/screenshots/) - [Illustrations](https://www.ghostofatale.com/gallery/illustrations/) - [Level Design](https://www.ghostofatale.com/gallery/level-design/) - [Technology Development](https://www.ghostofatale.com/gallery/technology-development/) - [Sound Development](https://www.ghostofatale.com/gallery/sound-development/) - [Character Development](https://www.ghostofatale.com/gallery/character-development/) - [Environment Development](https://www.ghostofatale.com/gallery/environment-development/) - [Miscellaneous](https://www.ghostofatale.com/gallery/miscellaneous/) ## Categories - [Uncategorized](https://www.ghostofatale.com/category/uncategorized/) - [news](https://www.ghostofatale.com/category/news/) ## Tags - [Steam Greenlight](https://www.ghostofatale.com/tag/steam-greenlight/) - [press coverage](https://www.ghostofatale.com/tag/press-coverage/) - [music](https://www.ghostofatale.com/tag/music/) - [sound track](https://www.ghostofatale.com/tag/sound-track/) - [gameplay](https://www.ghostofatale.com/tag/gameplay/) - [funding campaign](https://www.ghostofatale.com/tag/funding-campaign/) - [video](https://www.ghostofatale.com/tag/video/) - [mouse](https://www.ghostofatale.com/tag/mouse/) - [crab](https://www.ghostofatale.com/tag/crab/) - [behind the scenes](https://www.ghostofatale.com/tag/behind-the-scenes/) - [Unity](https://www.ghostofatale.com/tag/unity/) - [rat](https://www.ghostofatale.com/tag/rat/) - [story](https://www.ghostofatale.com/tag/story/) - [Francais](https://www.ghostofatale.com/tag/francais/) - [frog](https://www.ghostofatale.com/tag/frog/) - [wallpaper](https://www.ghostofatale.com/tag/wallpaper/) - [community](https://www.ghostofatale.com/tag/community/) - [perks](https://www.ghostofatale.com/tag/perks/) - [figurines](https://www.ghostofatale.com/tag/figurines/) - [development](https://www.ghostofatale.com/tag/development/) - [lore](https://www.ghostofatale.com/tag/lore/) - [rats](https://www.ghostofatale.com/tag/rats/) - [Tilo](https://www.ghostofatale.com/tag/tilo/) - [mice](https://www.ghostofatale.com/tag/mice/) - [Gamescom](https://www.ghostofatale.com/tag/gamescom/) - [release plan](https://www.ghostofatale.com/tag/release-plan/) - [papercraft](https://www.ghostofatale.com/tag/papercraft/) - [Xbox One](https://www.ghostofatale.com/tag/xbox-one/) - [PS4](https://www.ghostofatale.com/tag/ps4/) - [Nintendo Switch](https://www.ghostofatale.com/tag/nintendo-switch/)