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	<title>
	Comments on: Tunnel vision	</title>
	<atom:link href="https://www.ghostofatale.com/tunnel-vision/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.ghostofatale.com/tunnel-vision/</link>
	<description>It&#039;s a dangerous world out there, for a little Mouse.</description>
	<lastBuildDate>Fri, 02 Sep 2016 08:09:09 +0000</lastBuildDate>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43960</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 14:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43960</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/tunnel-vision/#comment-43881&quot;&gt;A&lt;/a&gt;.

If you mean the early access: yes. If you mean the final version: not sure yet.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/tunnel-vision/#comment-43881">A</a>.</p>
<p>If you mean the early access: yes. If you mean the final version: not sure yet.</p>
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		<title>
		By: lucky		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43919</link>

		<dc:creator><![CDATA[lucky]]></dc:creator>
		<pubDate>Sun, 26 Jun 2016 21:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43919</guid>

					<description><![CDATA[Hey Seith! How is it going? Please give us some news, it&#039;s been a long time :-)]]></description>
			<content:encoded><![CDATA[<p>Hey Seith! How is it going? Please give us some news, it&#8217;s been a long time 🙂</p>
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		<title>
		By: A		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43881</link>

		<dc:creator><![CDATA[A]]></dc:creator>
		<pubDate>Fri, 10 Jun 2016 12:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43881</guid>

					<description><![CDATA[The release is def not this year, right?]]></description>
			<content:encoded><![CDATA[<p>The release is def not this year, right?</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43837</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 28 May 2016 11:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43837</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/tunnel-vision/#comment-43832&quot;&gt;Mahdi&lt;/a&gt;.

I thought about that, and it may end up being an option in the game but the truth of it is the tessellation amount is set for things to look just nice. Anything below the current amount would look faceted and anything above would verge on overkill (although admittedly details would look even crisper).

I&#039;m not sure that will be part of the early access but I&#039;ll keep it in mind.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/tunnel-vision/#comment-43832">Mahdi</a>.</p>
<p>I thought about that, and it may end up being an option in the game but the truth of it is the tessellation amount is set for things to look just nice. Anything below the current amount would look faceted and anything above would verge on overkill (although admittedly details would look even crisper).</p>
<p>I&#8217;m not sure that will be part of the early access but I&#8217;ll keep it in mind.</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43836</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 28 May 2016 11:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43836</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/tunnel-vision/#comment-43823&quot;&gt;Roman&lt;/a&gt;.

Please have a look at my reply to Lucky, above. It boils down to making sure anything getting close to the camera doesn&#039;t subdivide anymore. It&#039;s all about distance-clamping the level of tessellation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/tunnel-vision/#comment-43823">Roman</a>.</p>
<p>Please have a look at my reply to Lucky, above. It boils down to making sure anything getting close to the camera doesn&#8217;t subdivide anymore. It&#8217;s all about distance-clamping the level of tessellation.</p>
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		<title>
		By: Seith		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43835</link>

		<dc:creator><![CDATA[Seith]]></dc:creator>
		<pubDate>Sat, 28 May 2016 11:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43835</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/tunnel-vision/#comment-43811&quot;&gt;Gary&lt;/a&gt;.

Thanks for chiming in! Depending on how many issues are raised during the process, testing can take a few weeks to a couple of months. I can&#039;t tell you anything more precise for now, sorry! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/tunnel-vision/#comment-43811">Gary</a>.</p>
<p>Thanks for chiming in! Depending on how many issues are raised during the process, testing can take a few weeks to a couple of months. I can&#8217;t tell you anything more precise for now, sorry! 🙂</p>
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		<title>
		By: Mahdi		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43832</link>

		<dc:creator><![CDATA[Mahdi]]></dc:creator>
		<pubDate>Wed, 25 May 2016 20:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43832</guid>

					<description><![CDATA[Shut up and take my money!
About the tessellation, do you think it&#039;s possible to give the player option to choose the maximum tessellation level to change the quality of the game, so that game can run smoothly on different hardware? or you used too many tricks to make it possible?]]></description>
			<content:encoded><![CDATA[<p>Shut up and take my money!<br />
About the tessellation, do you think it&#8217;s possible to give the player option to choose the maximum tessellation level to change the quality of the game, so that game can run smoothly on different hardware? or you used too many tricks to make it possible?</p>
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		<title>
		By: lucky		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43826</link>

		<dc:creator><![CDATA[lucky]]></dc:creator>
		<pubDate>Sun, 22 May 2016 22:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43826</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ghostofatale.com/tunnel-vision/#comment-43797&quot;&gt;Seith&lt;/a&gt;.

Ok thanks for replying Seith! Have to dig into it one day!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ghostofatale.com/tunnel-vision/#comment-43797">Seith</a>.</p>
<p>Ok thanks for replying Seith! Have to dig into it one day!</p>
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		<title>
		By: Roman		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43823</link>

		<dc:creator><![CDATA[Roman]]></dc:creator>
		<pubDate>Sun, 22 May 2016 07:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43823</guid>

					<description><![CDATA[Hi Seith, game looks great, can&#039;t wait to play!
I am interested in how did you solve the tessellation &quot;swimming&quot; problem? You are probably very busy so just point me where can I find information about it. Thanks]]></description>
			<content:encoded><![CDATA[<p>Hi Seith, game looks great, can&#8217;t wait to play!<br />
I am interested in how did you solve the tessellation &#8220;swimming&#8221; problem? You are probably very busy so just point me where can I find information about it. Thanks</p>
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		<title>
		By: Gary		</title>
		<link>https://www.ghostofatale.com/tunnel-vision/#comment-43811</link>

		<dc:creator><![CDATA[Gary]]></dc:creator>
		<pubDate>Thu, 12 May 2016 16:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostofatale.com/?p=5166#comment-43811</guid>

					<description><![CDATA[This is my first post but have been watching quietly on the side lines from when i caught a glimpse of it at ms event..got to say its coming along beautifully and can&#039;t wait to play ..is there any idea how long testing takes and which part of the year we can expect to get our hands on this master piece..]]></description>
			<content:encoded><![CDATA[<p>This is my first post but have been watching quietly on the side lines from when i caught a glimpse of it at ms event..got to say its coming along beautifully and can&#8217;t wait to play ..is there any idea how long testing takes and which part of the year we can expect to get our hands on this master piece..</p>
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