Expand – Just click on the relevant question to roll out the answer
Just click on the relevant question to expand the answer
Seith is responsible for most of the game (story, art, coding). But he gets invaluable help from several great people including Paul (story, game design), Jeremiah (music), Stephane (marketing), Cyrille (coding), David (your friendly community manager) and a fair share of kind souls who are willing to help the game’s development any way they can.
Ghost of a Tale will be released in 2016 (previously 2015). Of course we will announce when we have a more precise date.
The game will be released on Windows PC and Xbox One. Support for PS4 might come in later but we can’t communicate about this yet.
Support for Linux is unknown at this point and support for Macs seems unlikely. Support for other consoles (WiiU, Vita, 3DS, Xbox 360, etc…) is not planned at all.
By clicking on the button towards the top of the page you will be able to help the game’s development. As you know we are NOT a big studio and we are not owned a publisher. We are an independent developer: which means we have very little money and we develop Ghost of a Tale out of passion, because we believe it’s going to be a wonderful little game. So you can be sure that any financial support matters immensely to us.
The only thing that gets added through Photoshop is the Ghost of a Tale logo. And sometimes what gets removed is the (still temporary) UI. So no, the game’s screenshots are not “Photoshopped” in the sense that there is absolutely no other image manipulation to make them look any different than they are in-game.
We are aiming for a high-quality visuals for Ghost of a Tale, so the minimum system requirements for PC are:
– OS: Windows Vista, Windows 7 or Windows 8
Before setting the recommended system specifications, it is probably best if we wait until the game is closer to completion and has been more fully optimized. We’ll let you know these recommended specs as soon as we can.