Search found 50 matches
- Fri May 25, 2018 10:07 pm
- Forum: General Game discussion
- Topic: Ghost of a Tale merchandise!
- Replies: 7
- Views: 28789
Re: Ghost of a Tale merchandise!
Just saw this. I would love to buy GoaT merchandise. • T-shirts with game art, or maybe versions with subtle designs such as just the Red Paw insignia too. • Plushies. Would be cute. • Figurines. I don't like them as much but I would buy one probably. • Maybe prints of the poster that Jerome created...
- Sun Apr 22, 2018 10:58 am
- Forum: General Game discussion
- Topic: Fly Tilo, fly
- Replies: 2
- Views: 14976
Re: Fly Tilo, fly
I used a controller to play this game, but here's what I do:
I sprint to the edge, jump, and then tap the jump button in the air. If you tap it, Tilo should grab the edge of the next ledge, and hoist himself up.
I sprint to the edge, jump, and then tap the jump button in the air. If you tap it, Tilo should grab the edge of the next ledge, and hoist himself up.
- Thu Apr 19, 2018 8:50 pm
- Forum: General Game discussion
- Topic: Stuck
- Replies: 1
- Views: 12821
Re: Stuck
You may be able to ask the blacksmith Rolo about the missing armor piece. He can tell you where things are, for a price.
- Wed Apr 11, 2018 8:45 pm
- Forum: General Game discussion
- Topic: Can't find war-room-chest key
- Replies: 2
- Views: 15174
Re: Can't find war-room-chest key
I think I remember that the key for the war room chest is in the same room. It may be on the guard, in one of the cabinets, or on the table.
As for the main entrance: If you mean the portcullis gate that closes when you get near it - I don't think there's any way to open it manually.
As for the main entrance: If you mean the portcullis gate that closes when you get near it - I don't think there's any way to open it manually.
- Wed Apr 11, 2018 8:42 pm
- Forum: General Game discussion
- Topic: The missing third guard in the catacombs (SPOILER)
- Replies: 3
- Views: 17043
Re: The missing third guard in the catacombs (SPOILER)
Small spoiler: You will find him later on, as you gain further access to another portion of the catacombs during the main quest.
- Tue Mar 20, 2018 8:08 pm
- Forum: PC - Bugs & Issues
- Topic: Impossible to have the key of the armory magazine
- Replies: 2
- Views: 15031
Re: Impossible to have the key of the armory magazine
I don't know how it worked in Early Access, but I do know that now you have to complete the main quest up to a certain point, and then ask Rolo about the key. I don't think you can do it before then.
- Sun Mar 18, 2018 7:31 pm
- Forum: PC - Bugs & Issues
- Topic: [6.36] Ambient sound issues
- Replies: 5
- Views: 25017
Re: [6.36] Ambient sound issues
I found a temporary fix. If you go to your Audio settings and change the ambient sound slider a little bit, the sounds will instantly return.
- Sun Mar 18, 2018 6:52 pm
- Forum: Info
- Topic: Having problems on the forum?
- Replies: 6
- Views: 57968
Re: Having problems on the forum?
Hello, I am currently having a few issues. I am running Chrome Version 65.0.3325.162 (Official Build) (64-bit). The website has been loading very slowly for me. All pages take about 8-10 seconds to load before I can see them, and then it takes almost 20 seconds for the page to completely finish load...
- Sun Mar 18, 2018 5:43 pm
- Forum: General Game discussion
- Topic: Just finished the game.
- Replies: 6
- Views: 25026
Re: Just finished the game.
I just finished it too. Here's my massive post of feedback and thoughts: First-thoughts: I sorta-kinda wish I waited a little longer to play it. This game has signs that it was a labor of love all over it, but unfortunately bugs just seemed to creep in. I enjoy catching and squashing bugs, but I di...
- Sun Mar 18, 2018 2:48 pm
- Forum: PC - Bugs & Issues
- Topic: [6.36] Ambient sound issues
- Replies: 5
- Views: 25017
Re: [6.36] Ambient sound issues
Ok - this issue seems to be reappearing and disappearing, irregardless of the patch. On 6.36, it worked, then didn't work, then did work. Now that I'm in 6.37, the ambient sounds are silent again. No idea what's causing it.
- Sun Mar 18, 2018 12:02 pm
- Forum: PC - Bugs & Issues
- Topic: [3.36] Guard armor agility not upgrading
- Replies: 1
- Views: 14725
Re: [3.36] Guard armor agility not upgrading
You can get the armor upgraded twice. The first time, you can move slightly faster but it's not much faster than the base version. The second time it's upgraded, you can run (but not on all fours) and move as fast as you would when you run normally without armor.
- Sun Mar 18, 2018 1:24 am
- Forum: General Game discussion
- Topic: I'm stumped on "Stop That Racket!" [End-Game Spoilers]
- Replies: 2
- Views: 15207
I'm stumped on "Stop That Racket!" [End-Game Spoilers]
Kerold has asked me to put a stop to the sound/music coming from a neighboring cell. I can't figure out what to do though. I also don't seem to be hearing any sound or music either (but I'm guessing Kerold is just nuts here). I've tried throwing things at the prisoner, speaking to them repeatedly (1...
- Sat Mar 17, 2018 11:59 pm
- Forum: PC - Bugs & Issues
- Topic: [6.36] NPCs in the middle of the lake (Harbour)
- Replies: 3
- Views: 20201
Re: [6.36] NPCs in the middle of the lake (Harbour)
I'm here to report I have the same bug. Those poor mice, looks like they never got to port Gadwell.
- Sat Mar 17, 2018 5:08 pm
- Forum: PC - Bugs & Issues
- Topic: [6.36] Ambient sound issues
- Replies: 5
- Views: 25017
Re: [6.36] Ambient sound issues
Strangely, as of 6.36, this bug has been resolved for me. Areas now play their correct ambient sounds.
- Thu Mar 15, 2018 3:49 pm
- Forum: PC - Bugs & Issues
- Topic: [6.33] Large geometry hole in tunnel just before Great Hall
- Replies: 0
- Views: 22255
[6.33] Large geometry hole in tunnel just before Great Hall
There's a geometry hole in the tunnel just before you go through the locked gate that leads to the enemy spiders in the Great Hall. See attached image.
- Thu Mar 15, 2018 3:42 pm
- Forum: PC - Bugs & Issues
- Topic: [6.33] Catacombs map incorrectly displays player position
- Replies: 0
- Views: 21889
[6.33] Catacombs map incorrectly displays player position
The catacombs map displays the player's position incorrectly. The arrow seems to point the wrong direction, and it also shows the player in inaccessible areas rather than where they really are. See attached image.
- Thu Mar 15, 2018 3:32 pm
- Forum: PC - Bugs & Issues
- Topic: [6.33] UI elements stretching
- Replies: 0
- Views: 21654
[6.33] UI elements stretching
I've noticed that some decorative elements in the UI have been stretched. Issues can be seen in the load menu, the inventory, and the pause menu. Please see the attached image for examples.
- Thu Mar 15, 2018 3:16 pm
- Forum: PC - Bugs & Issues
- Topic: [6.33] Commissary Guard dialog typo
- Replies: 0
- Views: 21869
[6.33] Commissary Guard dialog typo
Minor typo. The guard says "Don't let the cook hear you say that - it was her put them there..." Probably needs a "who." See attached image (the image is from 6.29 but the typo is in 6.33 too).
- Thu Mar 15, 2018 3:03 pm
- Forum: PC - Bugs & Issues
- Topic: [6.33] Game ambient sounds missing
- Replies: 0
- Views: 21762
[6.33] Game ambient sounds missing
After downloading the new build (6.33) and playing it for about an hour, it seems all the ambient sounds have gone silent. (For example, the forest has no wind or tree sounds, the dungeons have no howling or clinking sounds, and so on). Music and isolated sound effects still work, but the rest of th...
- Thu Mar 15, 2018 12:05 am
- Forum: General Game discussion
- Topic: a song to light the flame stuck?
- Replies: 1
- Views: 13355
Re: a song to light the flame stuck?
It's tricky! You actually already have the correct song. You can kinda piece together what song you need to play by talking to some of the NPCs like the Commander and finding hints from the items in the catacombs. Spoilers below: The ghost is Dunlain, the hero that Dwindling Heights was originally n...
- Wed Mar 14, 2018 11:55 am
- Forum: PC - Bugs & Issues
- Topic: Jumping and quick clicking XP and item exploit
- Replies: 3
- Views: 17610
Re: Jumping and quick clicking XP and item exploit
I got the handkerchief achievement early too, but I think it's unrelated to this bug. I got the achievement when I loaded a save, and I knew I hadn't gotten all the handkerchiefs.
- Wed Mar 14, 2018 12:15 am
- Forum: General Game discussion
- Topic: PC Release Discussion!
- Replies: 0
- Views: 21694
PC Release Discussion!
Just thought we could have a discussion on the game with our thoughts and feedback. :) I'm really enjoying the game so far. I'm a sucker for strong world building and environment design so this game is perfect for me. I really like the interactions you have with the different characters you find. I ...
- Fri Jan 05, 2018 10:40 pm
- Forum: General Game discussion
- Topic: My version of the papercraft Tilo
- Replies: 8
- Views: 27239
Re: My version of the papercraft Tilo
Wonderfully done! It looks lovely.
- Fri Sep 29, 2017 8:53 am
- Forum: General Game discussion
- Topic: Fan Art - The Drop
- Replies: 6
- Views: 23834
- Thu Sep 28, 2017 9:40 pm
- Forum: General Game discussion
- Topic: Fan Art - The Drop
- Replies: 6
- Views: 23834
Re: Fan Art - The Drop
So, I was a little disappointed with how a lot of the finer details I worked on were lost in the original full size image, so I've made a cropped 2K, 16x9 wallpaper version: https://orig00.deviantart.net/bd7c/f/2017/271/5/3/the_drop___wallpaper_by_joshuaslezak-dbov9pi.png Not sure if anyone would ev...
- Sun Jul 30, 2017 4:18 pm
- Forum: Xbox One - Bugs & Issues
- Topic: Where are the keys?!?
- Replies: 6
- Views: 23701
Re: Where are the keys?!?
Oh, right, I forgot about that part, my bad. (You're not at the part with the barrels yet.) At 2:55 in the video, there's a key hanging up on the board up there on the right. https://youtu.be/dyjMkAFW7_8?t=2m56s You can't reach it because it's too tall for Tilo. You need to grab a stool and use it t...
- Fri Jul 28, 2017 7:08 pm
- Forum: General Game discussion
- Topic: Fan Art - The Drop
- Replies: 6
- Views: 23834
Re: Fan Art - The Drop
Thank you!
- Fri Jul 28, 2017 7:07 pm
- Forum: Xbox One - Bugs & Issues
- Topic: Where are the keys?!?
- Replies: 6
- Views: 23701
Re: Where are the keys?!?
I think the other key is on the guard you knock out with the barrel. If you can't knock him out with a barrel again, knock him out with a bottle by throwing one at his head, then grab the keys while he's down. He won't wake back up if you're near him, so you should have time to get them.
- Sat Jul 22, 2017 8:38 pm
- Forum: General Game discussion
- Topic: Fan Art - The Drop
- Replies: 6
- Views: 23834
Fan Art - The Drop
I just had to make more fan art. :D It's a lot of fun making these, and I learn a lot about digital painting when I make them. It's also great to show appreciation for a game I love. http://media.moddb.com/images/members/1/222/221868/TiloDungeon-ForumPreview.png I started this around May but then go...
- Sat Apr 08, 2017 11:18 am
- Forum: Your suggestions
- Topic: Jailbreak too hard
- Replies: 1
- Views: 20431
Re: Jailbreak too hard
You may be missing an element that is causing you issues. I know you're only having issues with the 2nd guard but I will give a full walk-through for anyone who wants to read how to finish this quest. Here's what you may try for each guard: 1) When you sneak/crouch near the sleeping guard, stop movi...
- Thu Mar 02, 2017 9:52 pm
- Forum: PC - Bugs & Issues
- Topic: Tilo Must Be So Embarrassed!
- Replies: 3
- Views: 19238
Re: Tilo Must Be So Embarrassed!
Hey - I just checked and the save actually reverted back to normal - Tilo had his hood and there was nothing weird about it, it seems. If you still need the save I can send it, but I don't think there's anything to see. I'm not a game programmer but I think the issue has to do with quicksaving and l...
- Wed Mar 01, 2017 10:49 pm
- Forum: PC - Bugs & Issues
- Topic: Tilo Must Be So Embarrassed!
- Replies: 3
- Views: 19238
Tilo Must Be So Embarrassed!
http://i.imgur.com/dRH2BsO.png So I've been playing the latest updates and I've been enjoying it - but I found a few new bugs and actually ran into two strange ones at the same time. In the garden area with the scarecrow, you can move through the wall on the side, as seen in the video below. Video ...
- Fri Feb 17, 2017 11:51 pm
- Forum: General Game discussion
- Topic: More fan art! This time of Tilo.
- Replies: 5
- Views: 22198
Re: More fan art! This time of Tilo.
Thanks for the comments!
As for how I make art like this - I can't put out any kind of comprehensive tutorial, but I will say that I learned a lot from Aaron Blaise's art videos: https://www.youtube.com/watch?v=vZ5ulFxA-eA![Smile :)](./images/smilies/icon_e_smile.gif)
As for how I make art like this - I can't put out any kind of comprehensive tutorial, but I will say that I learned a lot from Aaron Blaise's art videos: https://www.youtube.com/watch?v=vZ5ulFxA-eA
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Jan 06, 2017 8:13 pm
- Forum: General Game discussion
- Topic: More fan art! This time of Tilo.
- Replies: 5
- Views: 22198
Re: More fan art! This time of Tilo.
I did. And happy New Year to you too!
- Sun Jan 01, 2017 8:06 pm
- Forum: General Game discussion
- Topic: More fan art! This time of Tilo.
- Replies: 5
- Views: 22198
More fan art! This time of Tilo.
I've made fan art of Tilo this time. Most of it was done by hand with custom Photoshop brushes I made. I used some photos for some small things like texturing the clothing. My tools were Photoshop, Analog Efex Pro 2, and a small Wacom Bamboo Pen Tablet. I was going to include a visible fire in the p...
- Sat Dec 10, 2016 10:08 pm
- Forum: General Game discussion
- Topic: Will there be an official soundtrack release?
- Replies: 2
- Views: 15202
Will there be an official soundtrack release?
I might have recorded the game's soundtrack for myself and I may have been listening to it. I think Jeremiah Pena did a wonderful job, I especially like the music you hear when you first enter the courtyard.
So, is there a possibility of an official soundtrack release in the future?
So, is there a possibility of an official soundtrack release in the future?
- Thu Nov 24, 2016 1:48 am
- Forum: General Game discussion
- Topic: Steam Game Awards - Fall sales 2016
- Replies: 2
- Views: 14797
Re: Steam Game Awards - Fall sales 2016
I nominated GoaT for The “I Thought This Game Was Cool Before It Won An Award” Award.
Technically it doesn't apply but I think GoaT is going to become more popular when it fully releases.
Technically it doesn't apply but I think GoaT is going to become more popular when it fully releases.
- Wed Nov 09, 2016 4:51 pm
- Forum: General Game discussion
- Topic: Silas Fanart
- Replies: 3
- Views: 17630
Re: Silas Fanart
Wow, Boolean, That's fantastic! I first saw the artwork when Seith retweeted it, but it's great to see it at high resolution, and to see the research you did. Do you mind if we repost it on our Facebook page, with a credit? Thank you! FN Thank you! You can certainly put it on Facebook. You could cr...
- Mon Nov 07, 2016 1:54 am
- Forum: General Game discussion
- Topic: Silas Fanart
- Replies: 3
- Views: 17630
Silas Fanart
I've been working on this for the past few days and I think it's finally done. I drew a portrait of Silas. His look here draws references from both the in-game version of him and the little character portrait you see when you talk to him. I always thought he was a cool character - I'm not sure if he...
- Mon Oct 17, 2016 6:14 pm
- Forum: Your suggestions
- Topic: Camera Mode
- Replies: 1
- Views: 13373
Camera Mode
Not necessarily the same as a HUD toggle. Some games like Tearaway have a "camera" mode which lets you take game screenshots without the HUD and stuff, but they also do additional things like add additional graphical improvements like better AA, higher-quality DOF, and photo filters. It's ...
- Tue Aug 23, 2016 8:54 pm
- Forum: General Game discussion
- Topic: What / Who made you buy this game ?
- Replies: 3
- Views: 19173
Re: What / Who made you buy this game ?
I saw the early alpha trailer a while back and have been lightly keeping up with development of this game ever since. Every couple of months/weeks I would drop by the website and check out the development updates. Then the Early Access version was announced to be released in a day or so and I greatl...
- Fri Aug 19, 2016 10:11 pm
- Forum: Your suggestions
- Topic: Allow use of the Lantern and another tool at the same time?
- Replies: 3
- Views: 17520
Re: Allow use of the Lantern and another tool at the same ti
Is this feature currently in the game? I can't seem to put the lantern down.FakeNina wrote:You can put the lantern down to illuminate the area
- Sat Aug 06, 2016 12:49 pm
- Forum: Your suggestions
- Topic: Costume Health Amount Issue and Solution
- Replies: 11
- Views: 39239
Re: Costume Health Amount Issue and Solution
Also, question about sleep: Does sleep ever *completely* restore health? Doe the hours slept factor in to how much is restored? I slept for 23 hours while Tilo was at 1/2 health, and there was till a bit of health left that had not been restored. But it was maybe 90% full, so the day of sleep resto...
- Wed Aug 03, 2016 9:11 pm
- Forum: Your suggestions
- Topic: Thoughts on the current stealth system
- Replies: 7
- Views: 26498
Re: Thoughts on the current stealth system
I have some thoughts on this. I like the idea of a separate indication that you are in their sight. I think just having a little eye symbol appear in or just outside of the stealth meter should be enough indication that you're being watched. Also, I dislike how the stealth meter can move to the edge...
- Tue Aug 02, 2016 8:18 pm
- Forum: General Game discussion
- Topic: [Possible Spoiler] Where the heck is Faust?
- Replies: 3
- Views: 17510
Re: [Possible Spoiler] Where the heck is Faust?
There are two areas where you need to avoid leeches in the sewers. One is a tall room with pillars, and the other area is the narrow corridors with poisonous mushrooms. Go to the corridors and find the brick ramp that leads to a dead-end. Equip a lantern or candle and note that you can rotate the me...
- Tue Aug 02, 2016 10:32 am
- Forum: PC - Bugs & Issues
- Topic: [Bug] Full Screen not working in 1.63
- Replies: 3
- Views: 18607
Re: [Bug] Full Screen not working in 1.63
I have a similar issue. When I play the game in fullscreen, it's off-center. I cannot see 1/4th of the game on the right side, and about 1/4th on the left is just blank unused space. Alt-tabbing out of the game and then coming back corrects the issue. I have a GTX 660 video card, Windows 7 64bit, an...
- Tue Aug 02, 2016 1:31 am
- Forum: General Game discussion
- Topic: Tricky Location Challenge
- Replies: 0
- Views: 22179
Tricky Location Challenge
I've done just about everything in the Early Access version of the game so I decided to have some fun platforming. I thought it would be interesting to have a "challenge" where you have to try to reach locations or do difficult things I or other posters have reached. If you can reach these...
- Mon Aug 01, 2016 3:58 pm
- Forum: Your suggestions
- Topic: Bear trap interaction
- Replies: 6
- Views: 23467
Re: Bear trap interaction
It looks like the ability to trigger the traps with thrown items has been implemented, because throwing sticks at them would set them off for me.
EDIT: Apparently not being able to trigger traps was a bug, and it has been fixed.
EDIT: Apparently not being able to trigger traps was a bug, and it has been fixed.
- Wed Jul 27, 2016 10:20 pm
- Forum: Your suggestions
- Topic: Costume Health Amount Issue and Solution
- Replies: 11
- Views: 39239
Costume Health Amount Issue and Solution
I noticed when you wear the full thief costume set, your health cap is raised. Unfortunately, eating food to fill up your health is a bit wasteful because wearing a full costume can prevent you from properly talking to NPCs sometimes - and if you remove the costume you lose that extra health you may...
- Wed Jul 27, 2016 10:07 pm
- Forum: Your suggestions
- Topic: Toggleable First-Person View when standing still
- Replies: 4
- Views: 17704
Toggleable First-Person View when standing still
Just thought it would be neat to be able to look around in first-person only when you stand still. It would be similar to the Metal Gear Solid games or The Legend of Zelda. I thought this would be useful because it could help the player get a better view of the environment sometimes. There were time...