Holiday Update
Hello everyone, welcome to this general update regarding the current state of development! Since the end of Gamescom in late August I’ve been working very hard to basically deconstruct a lot of what I had done in a hurry and re-code quite a few things (almost) from scratch, in order...
Casting a spider
Hello everyone! This post is intended to give you a glimpse into the thought process of designing Ghost of a Tale’s models. But first a word of warning: Arachnophobes beware! Recently I worked on one of the game’s enemies; namely the “Blood Spiders”. I went straight ahead to get the first idea...
… Aaaannd we’back!
We’ve been back from Gamescom for a week now and it was a blast. Of course I was a little anxious as to what the gamers’ reaction would be. As I said in the previous post, up to now Ghost of a Tale was just a couple of pretty screenshots....
We are at Gamescom!
Hi guys, just a very quick post from Cologne to say "Yay! We're at Gamescom!". So far it's a quite intense but positive experience. We're basically introducing the game to its potential audience and it's really cool to see reactions not only to the visuals but to the gameplay as...