Getting closer!
Development keeps moving forward at a brisk pace! We have reached a symbolic milestone: all the quests and dialogs for the pre-release are playable in-game from start to end. Which is super awesome! Now of course there’s still a lot of work to do in order to insure nothing breaks along...
Reality Check
Hello all! Please bear with be as today I would like to give you all a candid look at where we’re at in terms of development on Ghost of a Tale. Keep in mind that all those progress bars relate to the pre-release, not the final/complete game. Another very, VERY important...
AI! IK! Ok…?
A few weeks ago while testing the game, I had to face the fact the AI (the artificial intelligence driving the enemies) was simply not good enough. It had become extremely bloated in terms of code complexity and yet was not quite delivering the quality I wanted. So I decided to...
Dress-a-mouse!
Welcome to this new Ghost of a Tale development update! Since the inventory is now functional I recently I did a final pass on the dynamic props system. And I’m quite happy with its versatility. Basically Tilo can find a lot of wearable items that give him various resistances and boosts....