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“INCONCEIVABLE…!”

This is going to be a very short update but I wanted to share a critical announcement with you: I was in the process of setting up the game’s Steam Greenlight page in order to start the required voting process. But in the middle of it I had to stop.

Why? Because Valve just contacted me to let me know they’re willing to skip us straight past Greenlight and land us directly into Early Access.

HOW TOTALLY AWESOME IS THAT!!! And completely unexpected I might add. I mean this is just mind-boggling (hence my quoting the late Vizzini in this post’s title)!

Besides the rarity of such an occurrence (to my knowledge at least) it’s going to save us a lot of precious time and energy that could have been better spent on developing the game.

If you’ll allow me a personal aside here; game development, contrarily to certain misconceptions, is not just fun and games. It is demanding work. Each and every day (and sometimes night) you have to fix broken things, find a way to bypass limitations, deal with frustrating technical issues, etc… So when something like that happens it feels good, believe me. It does. 🙂

Finally a big thank you to Matt and Tom from Valve, without whom this post would not have been possible! 😛

Seith

69 Comments

  • Eisfuchs
    November 3, 2015 at 4:43 pm

    Woo hoo! Way to go 🙂 Can’t wait to see things happening on Steam! Kudos to Valve for being such a good sport!

  • evilkinggumby
    November 3, 2015 at 4:47 pm

    NOW THAT is kickass news.

  • Felix
    November 3, 2015 at 4:50 pm

    That’s awesome! Does this mean the early access release will actually be sooner than expected? From the last update it sounded like there were still a few things you wanted to complete before early access anyway. Either way, can’t wait. 🙂

  • TouchGameplay
    November 3, 2015 at 4:55 pm

    Congratulations, that`s great News.

  • Adpist
    November 3, 2015 at 4:59 pm

    Fantastic news ! Keep the good work ! Can’t wait for playing GoaT 😉

  • Thijs
    November 3, 2015 at 5:01 pm

    Fantastic news man.

    I have a question. I cannot wait to play this game and my plan is to play it on Xbox One, my Surface won’t do. Any updates on that?

      • Thijs
        November 3, 2015 at 7:45 pm

        Awesome man. Fantastic. Two more questions…is this video truly from the Xbox One version?

        https://youtu.be/Tr4H2QZ8OXM

        And is there any combat or do we mostly hide and sneak away from enemies?

          • Thijs
            November 4, 2015 at 1:00 am

            Awesome. Thanks for the answers. I absolutely can’t wait to play this next year. It’s looking like truly something very special. Not often you get to explore around and sneak as a mouse and with graphics looking this damn good. 🙂

            Really nice concept and story you got going for this. I wish you all the best and i will keep checking here.

  • Énio Fernandes
    November 3, 2015 at 5:53 pm

    Nice vote of confidence from Valve!

  • Randy Tayler
    November 3, 2015 at 6:04 pm

    Like!

  • Christoph
    November 3, 2015 at 6:08 pm

    Congratiulations! I’ll probably wait for the final release, but the Early Access will be very tempting…

      • Christoph
        November 4, 2015 at 3:06 pm

        Well I backed the project on IndieGogo, so I’m all in for supporting the development ;). I just don’t want to spoil a single player experience.

          • Shadow84
            November 9, 2015 at 5:11 am

            Steam-key?! What happened to the No-DRM digital copy of the game? I don’t use steam, and steam is DRM. I’m a backer too, and i’d prefer the promised DRM-free version.

  • FirestormDDash
    November 3, 2015 at 7:42 pm

    Good times shall be had!

  • tannim
    November 3, 2015 at 9:09 pm

    That is very good news. When you are ready for early access, be sure to make it possible to change keybindings. So many game makers forget that not everybody wants to use the same key setup and some simply cannot use the same setup.

      • tannim
        November 8, 2015 at 10:28 pm

        Nothing specific, just be sure to make most keys bindable to any action. I use Left Right Up Down for movement in all games. Right CTRL, Right shift, and numeric keypad are also very helpful. Insert Home, Page Up, Del and the rest, too. You do not have to use the F1-F12 keys, though. I don’t think most people use those for game play, even if Diablo and some games use them.

  • daniel
    November 3, 2015 at 11:15 pm

    Excellent. I can’t wait for this!

  • Maet
    November 3, 2015 at 11:41 pm

    Wow, nice! Can’t wait for this game, going crazy for it!

  • TNoyce
    November 4, 2015 at 12:31 am

    That’s GREAT news… Looking forward to seeing this on Steam.. 🙂

  • Jimmey
    November 4, 2015 at 4:45 am

    Gaben be praised!

    This is brilliant and well deserved… Very happy for you. Clearly they see the potential of your hard work. Congrats!

      • Jimmey
        November 4, 2015 at 12:51 pm

        Gaben is all knowing… Lol

  • Evan
    November 4, 2015 at 8:00 am

    Nice one Valve, for once given customers what they want.
    And big up Seith, this shows how much interest there is in your game, if you hadn’t already known.
    Can’t wait…

  • Erwin
    November 4, 2015 at 8:10 am

    Almost makes me want to get a PC…

  • John E. K.
    November 4, 2015 at 10:13 am

    Can’t wait for this one. The art style and environment design look exceptional! Great job!

  • Fluke
    November 4, 2015 at 10:51 am

    Can’t really say more than has already been posted, but congrats, that’s absolutely awesome news!

  • Christian Dannie Storgaard
    November 4, 2015 at 11:13 am

    Excellent news! I’m assuming Valve sees the potential for a very attractive launch title for the Steam Machines 😉

  • Lewis
    November 4, 2015 at 3:02 pm

    Awesome! Congratulations are in order I think. Good to know you get to spend less time on that and more time on developing. Although I hope you keep remembering to take a little time off every now and again 😉 Also hoping that getting this masterpiece into the Xbox One early access is this smooth 🙂

      • Lewis
        November 13, 2015 at 9:47 pm

        As long as you remember that you’re only human and you do need a break 🙂 well I’m assuming you are… But yeah you’re right it’s definitely getting close, good luck!

  • Neverarine
    November 4, 2015 at 3:42 pm

    yeah i remember that greenlight page back in the early days of greenlight lol…

  • Steph
    November 4, 2015 at 8:36 pm

    I’m very happy to read this notification, congratulations !

  • lucky
    November 4, 2015 at 8:49 pm

    You totally deserve it! Thanks to the steam team to support great game like yours!

  • MundM
    November 5, 2015 at 9:16 pm

    Well deserved, I’d say!

  • Hayden
    November 6, 2015 at 4:45 am

    I’m with Thijs (Comment #6). That Xbox One version is looking sweeter and sweeter! I believe in you, Seith!

  • Mark de Jong
    November 7, 2015 at 8:28 am

    Excellent news, and well deserved! I frequently keep checking back to see if there’s more information available about a possible release date (and pre-order ;)) and even though that’s still unclear I’m very happy to say that your (technical) posts are extremely interesting to read, well written and, above all, comprehensible. Keep up the great work!

  • MundM
    November 7, 2015 at 6:44 pm

    I don’t know if you realize this, but since you posted this, I checked steam every hour if your game is purchaseable already….WHAT’S TAKING SO LONG ;-).

      • MundM
        November 10, 2015 at 9:09 am

        Ok, so from now on I will only check this page twice a day ;-).

  • balat ian
    November 15, 2015 at 2:32 pm

    Félicitations lionel!!!! Il me tarde d’en profiter. Des bisous

  • Jeremy
    November 20, 2015 at 7:54 pm

    I’m excited for this! I’ve been following your development for quite some time. My wife and I started playing the board game “Mice and Mystics” (did you get any inspiration from that by chance?), and when I searched for an expansion to that game, I discovered this game! I think the first post of yours I read was when Microsoft
    sent you a developers console. Watching this grow, and reading about your struggles and successes, is inspiring. This is well deserved!

      • Jeremy
        November 27, 2015 at 4:19 pm

        Well, when you’re resting and we’re all enjoying your game, give it a try. Maybe it’ll inspire your sequel!

  • dudester
    February 12, 2016 at 8:17 am

    how the hell did you skip greenlight?? because the game looks cute?? do you know people who know people??…… like, how did they even know about your game?

    • aitche arrete
      December 6, 2017 at 11:04 am

      Probably the fact that this game is being made by a professional and there was already a successful indiegogo?

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