Simplicity, scale and ambition
I just would like to quickly address the topic of simplicity, since I mentioned it on the main page. It is quite common to see game projects flounder because of over-ambition. Sometimes, in the hope of raising as much money as possible, projects try to cater to too many audiences...
Why choose an all-or-nothing campaign?
Lately I’ve been asked about the campaign type for “Ghost of a Tale”. As you know, Indiegogo offers the option to keep whatever money has been pledged, even if the goal is not reached by the final deadline. But as I said on the main page, this is not the...
Et Tu, Gamer and Jeremiah Pena… our composer
There’s a new audio interview on “Et Tu, Gamer?” that’s available for those of you who are not afraid of venturing through my French accent. Here it is: http://ettugamer.com/2013/04/09/ghosts-and-tales/ It touches upon several topics regarding “Ghost of a Tale”, including the music. Which reminds me that I’ll never be able to...
Interview with AnalogAddiction.com… thank you Vlad!
Another quick update here: there’s a brand new interview about “Ghost of a Tale” on AnalogAddiction which talks about several aspects of the game (boss fights, sneaking, regenerative health etc…). You can find it here: http://analogaddiction.org/2013/04/10/get-sneaky-solve-puzzles-play-the-lute-interview-with-ghost-of-a-tales-creator/ A big thank you to Vlad for conducting the interview! :)...