One of the undead rats, heavily armored
Here’s a better look at one of the undead rats that was seen on the video. This is one of the more heavily armored ones. They’re not very fast, but they can kill you with one well-adjusted blow (as opposed to what you see in the video). Let’s not forget...
Simplicity, scale and ambition
I just would like to quickly address the topic of simplicity, since I mentioned it on the main page. It is quite common to see game projects flounder because of over-ambition. Sometimes, in the hope of raising as much money as possible, projects try to cater to too many audiences...
Why choose an all-or-nothing campaign?
Lately I’ve been asked about the campaign type for “Ghost of a Tale”. As you know, Indiegogo offers the option to keep whatever money has been pledged, even if the goal is not reached by the final deadline. But as I said on the main page, this is not the...
Et Tu, Gamer and Jeremiah Pena… our composer
There’s a new audio interview on “Et Tu, Gamer?” that’s available for those of you who are not afraid of venturing through my French accent. Here it is: http://ettugamer.com/2013/04/09/ghosts-and-tales/ It touches upon several topics regarding “Ghost of a Tale”, including the music. Which reminds me that I’ll never be able to...