Since David suggested I do a post regarding the applications I use to develop “Ghost of a Tale”, here’s a quick breakdown of how my pipeline goes, starting with Maya.
Whether it’s character or environment I tend to begin with very basic poly shapes before I then move on to thinking about details. So Maya acts as a modeling software for very early stage exploration. Of course character animation also happens in Maya. I also developed an exporter for Unity which allows me to export models and/or animations with just one click. Let me tell you it’s a real time-saver!
Of course, Ghost of a Tale wouldn’t be possible without Unity itself, which is the engine I use to create the game. Let me also mention a couple of great assets I use, like the Decals System, Advanced Foliage and FurFX. All those are developed by talented programers who do a great job of fixing bugs and implementing features when they’re being asked nicely!
Photoshop is an irreplaceable part of the development pipeline for anything related to textures. It’s a well-known program, so I won’t go into details. Let’s just say that I still remember when I started getting interested in painting on a computer using Degas on an Atari 520ST (a very long time ago). Yes, a lot of progress’s been made since then! 😀
Another application I can’t leave without for my texture work is Crazybump. It allows me to extract 3D information from my photographs in order to use it as a displacement map in Unity. Tessellation and Parallax Occlusion Mapping (which create that fantastic relief effect) rely heavily on those.
And finally Zbrush is very useful for surfacing the characters; that is sculpting fine details when simply using an already existing texture is not enough. But it’s also great to sculpt characters or environments from scratch. Despite its unintuitive interface it’s an excellent sculpting tool!
There, so that gives you an idea of how many different applications are needed to develop Ghost of a Tale! And I’m sure I’m forgetting a couple of middleware plugins and tools that all aim to make life easier for game developers. I hope you enjoyed the quick tour!