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All about the upcoming Early Access!

Welcome everyone! The early access version of Ghost of a Tale is nearly upon us! So it’s now time to talk about specifics.

The game is going to be available for PC in early access on Steam, GOG and this very site (with the help of the Humble widget).

If you’re a backer of the Indiegogo campaign you can look forward to an email from us within the next 24h to 48h. You’ll be able to choose which key you’d like to receive and when you get that key it will let you play the game right away! 🙂

For everyone else, although you can’t yet buy the game you can still access the store pages by clicking on either of the pictures below.

steam_logo blank

Console versions will come at a later time since the PC release must be done before anything else is possible.

But before I continue talking about the early access let me say this: I recently looked at the last trailer (from 2014) and was really surprised by the difference in visual quality. So I captured a frame and tried to match it roughly to the same angle/time-of-day. First the 2014 version:

ScreenShot 2016_07_17 15;10;55001_2014

And here’s with what the game looks like today. I really need to start working on a new trailer!

ScreenShot 2016_07_17 15;10;55001_2016

So much has changed since then. And I don’t mean just the graphics! 😀

But let me go back to the topic of the early access. Actually instead of boring you with a dry litany of information let me break it down into a series of questions you may ask yourselves.

What are the technical requirements for Ghost of a Tale?

Well, you need a gaming PC of course. By this I mean essentially a graphics card that can run modern games. Laptops which are mostly used to browse the web or play older games probably won’t cut it.

On the CPU side an Intel i5 @ 2.5Ghz is the minimum. On the video card side, see if you can locate your card on this chart (available on videocardbenchmark.net) and look at its score:

ScreenShot 2016_07_16 19;03;23001

In a nutshell, here’s what to expect (assuming your CPU is not the bottleneck in your machine):

  • If your video card is well above 7K you’ll have a grand old time, period!
  • If your video card reaches 4K or more, you’re hunky-dory; that would pretty much warranty 1080p at a solid 30fps.
  • If your video card is between 2K and 3K you might have to lower the resolution to 720p in order to maintain 30fps.
  • If your video card is well below 2K I advise you only buy Ghost of a Tale with the understanding that you will not get a smooth experience unless you bring down the resolution even more.
  • If your video card is well below 1K then I advise you do not buy the game as I cannot guarantee it will run as intended.

Do I have to use a gamepad to play Ghost of a Tale?

No. However, while the game fully supports mouse/keyboard it is fundamentally designed with a gamepad in mind (I use the Xbox One’s).

Since Ghost of a Tale is a third-person game where body-awareness is fairly important it’s just nicer and more precise to use a Gamepad. But in the end it’s your choice of course.

What can I expect from the early-access version?

A beautiful place to explore, NPCs to encounter, secrets to discover, dialogs, quests, etc…

If you intend to immerse yourself in that world and try to do each quest then you’ll have quite a few hours of enjoyment ahead of you.

The early access represents roughly 25-30% of the game (at most). But by a lot of aspects it only shows a VERY LIMITED slice of what the final game will be. We removed some mechanics, enemies, and systems and walled off several locations linked to quests that are not yet available.

Eventually you’ll be able to explore the whole of Dwindling Heights and meet all of its denizens; this is just a portion of it.

(One last note: the “fancy hat” edition will arrive later on, either as an update to the early access or with the final version of the game…)

Is the early-access English-only?

Yes. For now. Dialogs and quests will evolve until the final game is complete, so if we translate the game now a lot of work is going to have to be completely redone later on. And at the moment we simply cannot afford to do this from a financial point of view (more on that later).

Here’s a screenshot to provide some breathing space. Look, the sun is about to rise over Dwindling Heights…

ScreenShot 2016_07_07 09;29;07001

Why should I buy the game now instead of waiting for the final version?

That’s a fair question and the answer revolves around money: there’s none left.

Successful games’ crowdfunding campaigns can reach a few hundred thousand dollars, sometimes even close to a million. The campaign for GoaT brought roughly $40K of effective budget.

As some of you know I’ve been working on Ghost of a Tale each and every day of my life for the last three years and I’ve paid myself $500 per month. The rest of the money went to buy hardware, licenses and of course to compensate my collaborators.

Note that I’m not complaining at all; no-one is forcing me to create Ghost of a Tale!

Now we could very well start a new crowdfunding campaign but it would require quite a lot of time and energy and it would push back the game by as much. I prefer to put that effort into development. And given the advanced state of Ghost of a Tale I think the early access route is the best for everyone.

That being said I totally respect players who would rather play the game when it’s finished and prefer to wait for the final version to be released.

If however you choose to buy the pre-release version, know that you are actually making the development of Ghost of a Tale possible. Plus you get a better price while the game is still in early access since the final version will likely be more expensive when it’s out.

And if I’m still not convinced…?

Well, what can I say. How many games let you play as a minstrel mouse in a world that looks right out of a fairy tale? Which doesn’t expect you to slaughter anyone and instead appeals to your sense of wonder…? 🙂

If you believe in the game then please, spread the word! Let your friends know that the pre-release is coming very soon!

I’ll do an update to let you guys know as soon as the pre-release is out for everyone. If we don’t discover anything catastrophic during the next few days then everyone will get a chance to experience Ghost of a Tale next week, on Monday the 25th of July… 🙂



  • blank
    July 18, 2016 at 5:15 pm


    serious question though, for those of us in early access are there any restrictions on screenshots, streaming recording or the like of Ghost of a Tale while it is in the early access stages?

      • blank
        July 19, 2016 at 12:54 am

        well i have a tendency to take alot of screenshots, so i figured id bring it up thanks

      • blank
        July 19, 2016 at 9:19 am

        But after the early access is officially out, we can show everyone everything, right? 😀 I mean, I would really like to stream some gameplay of GoaT.

  • blank
    July 18, 2016 at 5:52 pm

    Oh man, finally! Can’t wait to play it. The choice between Steam or GOG is a tough one though.

    • blank
      July 18, 2016 at 8:50 pm

      Yes, I’ll probably have to toss a coin to decide… I generally prefer GoG but in this case it would be nice to be able to stream some gameplay and recommend it on the store page. Give the game some good press 😉

  • blank
    Énio Fernandes
    July 18, 2016 at 5:55 pm

    Since you’re releasing on steam, any chance valve can assist you with a linux port?

  • blank
    July 18, 2016 at 5:59 pm

    wow.. the difference in visual fidelity is amazing but… I am a little worried you are shooting for such high requirements to play the game. I hope that doesn’t cut out a lot of fans who want to play it (the charm of the game will attract a lot of non-hardcore gamers and they primarily won’t have the hardware you’re shooting for).

    Heck I am an avid gamer and I am nowhere near the specs you’re shooting for(i sit at 5069) . is it optimised at all for AMD cpu’s? I ran into an issue with a game that just ran like crud on AMD systems, even though it should have run like nothing on em.. i ended up getting the first and only refund on steam ever because the developers had no timeline to fix the issues and patch….

    Still, great to see the project moving right along!!!

      • blank
        July 22, 2016 at 2:00 pm

        thanks. i am playing the beta now that I have a key. It runs.. ok. Though that first push to load everything before getting to the initial title screen is brutal (and i’m playing it off a SSD) . But the load times for the start of the game are ok and during gameplay it only stuttered and held for a few seconds in spots but nothing horrible.

        Framerate is sketchy. I am running it at 1080p with motions blur off and lighting and dynamix turned to 25% (appx) and it still runs… i’d say 30fps? ish?

        where should we post glitches/bugs or problems? Can I make a thread on the forums or do you have a proper channel?

  • blank
    July 18, 2016 at 6:21 pm

    Can’t wait! Can’t wait! Can’t wait! Can’t wait! Can’t wait! Can’t wait! Can’t wait! 😀

  • blank
    July 18, 2016 at 6:25 pm

    It got soooo pretty!

    Just for a laugh I’ll try my laptop, if (when) it fails I’ll borrow my bro’s PC he made from scrap parts (his old workplace threw out stupidly good stuff… High end ssd’s and such… No use letting them go in the bin.)

    Good to see it’s made it this far, very impressive… Here’s to hoping it picks up momentum and sells well to reward all the hard work you’ve put in!

  • blank
    July 18, 2016 at 7:16 pm

    Damn you, Seith! I saw the words “Early Access” and was like, “Pff, yea right!, but then I saw that you are out of money and am now seriously considering breaking my vow to never preorder, kickstart, or buy early access.

  • blank
    July 18, 2016 at 7:26 pm

    Super excited to get my hands on the Early Access version! I really hope this brings in some new funds. Is there any way to just donate to keep this project going?

    • blank
      July 18, 2016 at 8:54 pm

      Just buy a couple of copies. I know that’s what I will do. That way you might even get someone to enjoy the game who would otherwise have missed out.

      • blank
        July 19, 2016 at 9:01 pm

        Well, I’m an IndieGogo backer, so I guess I really have to buy some extra copies ;).

  • blank
    Charles A Simons
    July 19, 2016 at 3:23 am

    Are the specs a joke because those are real damn high.

  • blank
    July 19, 2016 at 4:15 am

    Hey i am so excited about this game, i love the art style and the gameplay
    I just wanna know if its gonna have release on ps4 or vita

      • blank
        July 19, 2016 at 8:27 pm

        Please release it on PS4 once it’s done. I want to play it but that won’t be possible on my crap PC. Especially when Unity is not a very well optimized engine in the first place.

  • blank
    July 19, 2016 at 4:39 am

    Lovely. This should be fun to play!

      • blank
        July 21, 2016 at 5:05 pm

        Seith, it appears my emails are not going through, please send a steam key to arkloyd_duwier@yahoo.com. It’s in your list.

  • blank
    July 19, 2016 at 5:48 am

    I don’t think these specs are surprising. Just look at what the game delivers visually… Needing a three year old middle class graphics card (e.g. the gtx 760) and an even older middle class i5 is a fair demand for a game this beautiful.

    • blank
      July 19, 2016 at 5:50 am

      This was meant to be a reply to Charles A Simons…

  • blank
    July 19, 2016 at 7:50 pm

    My email with the link here stated that there would be information on this page that would lead to the Steam or GOG keys for the backers.

    When will we be getting our keys? 🙂

    • blank
      July 19, 2016 at 10:47 pm

      It’s at the top of the article, “look forward to an email from us within the next 24h to 48h” :).

  • blank
    July 19, 2016 at 10:45 pm

    Very excited to see the game has reached this point! Hopefully my computer can run it without sacrificing too much graphic quality; it would be a shame not to be able to fully experience all the work that has gone into this game.

    I hope early access release goes smoothly for you! I’ll be casually passing some store page links to friends in the mean time ;)…

  • blank
    July 20, 2016 at 9:05 am

    Hello there !

    Great work Seith :p

    Sorry to ask, but the early access for Indiegogo bakers has started ? That make 2 days and nothing in my mailbox ! I can’t wait to play it, you must be very busy so sorry for the question, but I don’t want to miss it !

    Thanks !

      • blank
        July 21, 2016 at 8:31 am

        Many thanks, yes I received the first mail yesterday.

        I’ll tell you for the second one this afternoon ^^

      • blank
        July 22, 2016 at 8:18 am

        Hello again !

        Didn’t received the second mail yesterday, I hope you’ll send it to me today eheh :p

        Keep the good work, but I NEED to play the game this night !!!! (and I only have a internet connection at work… so I hope to have the time to DL the game during the day :p

  • blank
    July 20, 2016 at 9:45 am

    I got the mail and now I’m impatiently waiting for the key. 😀 Will the keys be sent out individually or as a wave once most people have responded which one they want?

      • blank
        July 22, 2016 at 3:50 pm

        If I had known you replied to each individually I would’ve said something a bit more than a one word reply! Now I feel like I’ve been rude xD

  • blank
    July 20, 2016 at 6:59 pm

    Getting closer and closer to finished!

  • blank
    July 21, 2016 at 11:56 am

    Oh s’il te plait s’il te plait une pre-release le lundi matin serait un bonheur infini, je pars en vacances le mardi avec un petit portable pas très puissant! 😀
    Tu peux compter sur moi pour faire la promo de cette early-access 🙂

      • blank
        July 22, 2016 at 3:35 pm

        Ok! L’attente va etre longue 😀 Bon courage pour terminer!

  • blank
    July 22, 2016 at 4:12 am

    Hey Seith, just letting you know that the GOG link doesn’t work (the image is currently linking to the bigger image/lightbox).

    Great stuff otherwise! Can’t wait to play the game. A bit worried that my 3 years old Macbookpro is not going to handle it though!

    Best, Carlos

  • blank
    July 22, 2016 at 1:10 pm


    je commence à regarder l’earlyaccess, le jeu est vraiment superbe MAIS… il y a une chose totalement rédhibitoire pour moi : l’impossibilité de pouvoir configurer les touches de déplacements.

    Je suis gauchère, j’utilise donc les touches fléchées pour me déplacer or là c’est impossible et c’est totalement inconfortable (pour un gaucher) d’utiliser les touches par défaut [Q, Z, S, D, W].
    De même qu’il n’est pas possible d’utiliser les touches du pavé numérique (pratiques pour le gaucher également).
    Certaines touches sont également impossible à assigner comme la touche Shift Droit.

    J’espère que tout ceci sera bientôt corrigé…
    En tout cas bravo pour ce jeu ^^

    • blank
      July 22, 2016 at 1:14 pm

      petite précision : les touches [TAB] et [Escape] ne fonctionnent pas en jeu.

  • blank
    July 22, 2016 at 2:01 pm

    Je suis tristesse, bien reçu le lien Gog mais Error, rien a télécharger :/
    Un triste weekend en perspective !

  • blank
    July 22, 2016 at 3:48 pm

    Hey Seith!

    Got my key and played a bit earlier. So far it’s great fun! I do have a couple of questions though.

    First, is there a form or specific email to provide feedback/bug reports? I havent encountered anything significant yet but I did grab a screenshot of a very visible gap in the world at the beginning of the game.

    Second, any plans to add a few more graphics option in the full release? I’m specifically thinking about Depth of Field. It’s something I usually disable in games as it tends to lead to headaches after extended play periods if it’s too intense.

    Other than that it’s been a great experience so far. I especially like the addition of footnotes that expand on the lore of the world.

  • blank
    July 22, 2016 at 7:36 pm

    Thanks for the key, just started downloading, might get a few minutes free to give it a shot over the weekend, wooo!

  • blank
    July 23, 2016 at 6:45 am

    I played the early access version for almost 2h now, and I’d like to give some feedback.
    To get the obvious out of the way: The game is absolutely gorgeous, fantastic work! The controls are also very responsive and there are way more nice mechanics in the game than I hoped for.

    The only real issues I’ve had so far are of technical nature. There is some heavy stutter during some transitions (which might be hard to fix and is far from a dealbreaker). Performance is generally dropping quite often, especially in larger areas (my system: i5 3570k @4.2 GHz, GTX 970, 8 Gb RAM, installed on a HD). Loading seems very hit and miss so far, with loading often crashing, guards getting stuck immediately after loading and dramatic music still playing when loading directly in a chase.

    To more minor things I noticed: Guard awareness seems to increase a bit too abruptly. A slower build-up to being spotted might be helpful, especially when sneaking past sleeping guards. Climbing ladders is quite slow, but this is a very minor niggle. The jump seems very underpowered, and I have a hard time judging where I can jump and where not – again a small problem as jumping doesn’t seem to be a big focus.

    Overall, I’m super impressed with the game. It has been a pleasure following the progress of this project and I wish you all the best during the last sprint.

  • blank
    July 23, 2016 at 5:17 pm


    i’am a backer but i dont have a mail to become the key? What should i do?
    Thank You

  • blank
    July 23, 2016 at 8:56 pm


    Is Early Access given to all Indiegogo backers? I’m asking because I haven’t yet received an mail, even though I am a backer.


  • blank
    July 23, 2016 at 10:18 pm

    Can’t wait for this.

    It’s not even just about how good it looks; every single of your updates on this blog made me more and more confident that you also care a lot about making it an enjoyable experience to play and had a grasp of what was needed for it.

  • blank
    July 24, 2016 at 4:14 am

    That 2014 to 2016 screen shot comparison is so stark it’s incredible. Really looking forward to playing this, although I’ll likely have to wait for a console release. I don’t own a good enough PC to play it.

  • blank
    wang li quan
    July 24, 2016 at 8:15 am

    I am very fond of such a cute mouse as the protagonist of the game, I hope to get ahead of the game to play this game!

  • blank
    July 24, 2016 at 5:36 pm

    Just wanted to point out, that the GOG link does not work. Perhaps you could repair it, to make it easyier for people to find it 🙂
    Btw. I am excited!

  • blank
    July 25, 2016 at 5:08 pm

    So, what would be the best way for you to get the most of my money with the early access ? I understand Steam takes something like a 30% cut. Is gog better ? (although I personally would prefer it on the humble store, but you’re the priority atm…)

  • blank
    July 25, 2016 at 8:56 pm

    Out in Early Access for everyone right now. Aaaaand bought.

  • blank
    July 25, 2016 at 9:25 pm

    Bonsoir Seith !

    Bravo pour la sortie anticipée sur Steam, c’est le début d’une grande aventure ! J’ai hâte de pouvoir tester la version finale pour moi-même, pour le site sur lequel je suis et surtout pour vous, pour tout le temps que vous avez consacré à l’ouvrage. J’ai envie de garder le mystère entier jusqu’à la sortie finale, un peu comme un cadeau de Noël ! En tout cas, c’est une superbe sortie, la plupart des commentaires Steam sont élogieux et c’est tout à votre honneur d’avoir réussi à convaincre en dépit des mauvaises langues.

  • blank
    July 26, 2016 at 6:54 pm

    Congrats on the early access! I hadn’t heard of your game before it showed up on Steam, and will happily be supporting it. It looks wonderful!

  • blank
    July 27, 2016 at 12:54 pm


    I just wanted to commend you on your effort to get to this stage with so much hard work. I’ve never commented on an early access game before, but I guess you truly inspired me to write!

    I first saw this a long time ago and hadn’t really given it much thought until I saw it again today and instantly bought it. I have only played a bit, and besides a few small bugs it was beautiful and inspirational.

    Can’t wait to play the finished product! I bought on steam but if you had a method to buy directly from you, I definitely would have.

    Good Luck with everything from here on out!

  • blank
    July 27, 2016 at 1:46 pm

    My work laptop has a CPU lesser than that, and my videocard isn’t even on that list (but as a Radeon R5 I assume it would be lower than Radeons that are on there).
    So while I’m a backer, even if I did in fact use Steam or GoG, this would be a no go.

  • blank
    July 27, 2016 at 8:39 pm

    Super impressed by what I’m seeing here and on Steam. I RARELY go for early access, and never for a game professing to be just 30% or so complete, but I can and will support this … ok, time to pull out the credit card. 😉

  • blank
    Clarence Dass
    July 27, 2016 at 9:26 pm

    I remember seeing this years ago and thinking that I HAVE to play this when it comes out. When I saw it on Steam I couldn’t believe it was the same game. Amazing work bro. I don’t usually pre-order or by Early Access games, but when I read this I knew I had to lend my support. So BOUGHT!

    Good luck with your work.

  • blank
    Pocket Mouse
    July 29, 2016 at 3:29 am

    dang ;w; looks like I am gonna have to wait awhile to play this, I have

    Intel(R) HD Graphics Family


    Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz

    neither of which meet the minimum requirements for this beast of a game, and I could run skyrim no problem with those specs

  • blank
    July 29, 2016 at 9:50 pm

    I backed the campaign but haven’t received anything in regards to a key… 🙁

  • blank
    July 30, 2016 at 6:19 am

    Bonjour Seith,

    j’ai backé se magnifique jeu lors de la campagne Indigogo, je suis impatient de pouvoir le découvrir mais je n’ai toujours pas reçu de lien de téléchargement ! J’ai raté un truc ? Faut que je soit patient ?
    Help me please 😉

  • blank
    July 30, 2016 at 10:11 am

    Je viens de m’y essayer durant 3h, et le jeu assure pour une alpha. Bravo !

    Il y a encore quelques petits trucs à modifier à mon humble avis, mais le jeu s’annonce vraiment très bon.

    Les plus :
    Très joli
    Animations tout mignonnes
    Un petit côté RPG appréciable
    Des déguisements !
    De l’humour !
    Des quêtes annexes…

    Les moins :
    … mais qui ne donnent aucune récompense (des florins par exemple) et du coup, paraissent vaines
    Pas de musiques ?
    Pas de voix ?
    Ambiance sonore trop discrète en fait
    Caméra parfois aux fraises (exemple de la poutre à pousser, à l’extérieur, pour atteindre un passage secret ; j’ai dû m’y reprendre plusieurs fois, Tilo tombait)
    IA perfectible (j’ai réussi à me cacher dans un coffre avec un rat devant !)
    Optimisation nécessaire (chutes de FR inexplicables)

    • blank
      August 2, 2016 at 9:27 am

      heu… alors là… si je puis me permettre….
      Je trouve l’ambiance sonore tout à fait bien maîtrisée, certes discrète mais tout de même bien présente aux moments clefs / tendus.
      Je préfère une présence discrète et bien gérée comme ici qu’une musique envahissante qui tourne en boucle et finie par taper sur les nerfs.
      Idem pour les voix, ça n’apporterait rien de plus (à mon avis), surtout si elles ne sont pas en adéquation avec les personnages ou mal jouées.

      Là c’est vraiment une question de goût, de partie-prit qu’un défaut à proprement parler. Perso j’adore le jeu tel qu’il est, tout est bien équilibré au niveau de l’ambiance générale et côté gameplay depuis la dernière màj c’est autrement plus agréable à jouer (plus de caméra qui vit sa vie par exemple mais oui il lui arrive encore parfois de partir en vrac si elle est trop proche de Tilo ou s’il y a des obstacles autours).
      Après je ne sais pas ce qui était prévu pour les voix par exemple mais j’imagine que le coût n’est pas négligeable.

      Quant aux récompenses, on en obtiens indirectement par des informations “utiles” qui aident à progresser et qui sont toutes en lien avec l’histoire contrairement aux quête du type : ramène moi trois brosses à dents détenues par un affreux troll qui n’ont rien à voir avec la choucroute. On a pas l’impression d’être une sorte de super coursier qui amasse de la thune pour le simple plaisir d’en amasser.
      Ghost of Tale ne reprend pas tous les codes “classiques” du RPG mais ça fonctionne très bien comme ça ^^

      Et encore une fois bravo à Seith et son équipe pour avoir su mener à bien ce petit bijoux ^^

      • blank
        August 3, 2016 at 12:43 pm

        Je te permets. 😀

        Je m’explique : quand je brûle treize étendards, je m’attends à recevoir une petite récompense au bout pour m’aider dans ma quête, et pas un bête message qui me dit que la “quête” est accomplie… Les florins sont utiles dans le jeu (par exemple, pour les infos que nous donne le rat forgeron), ce n’est donc pas dans une optique “d’être une sorte de super coursier qui amasse de la thune pour le simple plaisir d’en amasser.” Et brûler treize étendards ou trouver 9 roses, c’est du même niveau qu’une quête Fedex que tu dénonces pourtant.

        Quant aux voix, oui, c’est une histoire de goûts. Quand je rencontre la grenouille pirate pour la première fois, je m’attends à entendre une voix bien rauque avec l’accent “pirate”. Et là, rien. Les persos sont sublimement animés, caractérisés et dessinés, mais en l’absence de voix, ils me semblent désincarnés, il y a comme un décalage entre le visuel et le sonore. il pourrait y avoir par exemple un petit échange verbal sonore entre les personnages en début de dialogue, avant de passer à du texte “muet” pour la suite de l’échange, un procédé qu’on voit souvent dans les J-RPG ; ou une sorte de mini-cinématique pour les rendre plus pêchus, comme dans Zelda (muet aussi je le rappelle).

        Une chose enfin, tu parles de défaut, mais je n’ai jamais parlé de “défauts”, uniquement de choses qui m’ont plu (“les plus”) ou pas (“les moins”).

        Oui, il y a des choses qui me plaisent énormément et d’autres moins et je pense que cette bêta est faite pour faire justement remonter ce genre de remarques à Seith.

        • blank
          August 6, 2016 at 6:29 pm

          Ok, on parle bien de ressentis et pas de “défauts” à proprement parler. J’avais l’impression que pour toi il s’agissait bel et bien de défauts ^^.

          Pour les roses, peut-être que cette quête aura des rebondissements plus tard dans le jeu ou alors c’est un prétexte pour nous inciter à tout explorer, idem pour les bannières (mission que je n’ai pas trouvée soit dit en passant… ).

          Pour en revenir aux voix, à défaut d’en avoir de “vraies” compréhensibles, effectivement, comme tu le présente ça pourrait être pas mal aussi (et comme ça pas de problème de traduction non plus).

  • blank
    July 30, 2016 at 10:12 am

    Une bêta, pardon.

  • blank
    August 1, 2016 at 12:32 am

    Salut Seith,

    J’ai toujours eu un faible pour ton jeu, au point d’avoir acheté cette version en accès anticipé sur gog.com alors que je n’ai qu’un MacBook Air vieux de 2-3 ans ! J’ai fait ça pour te soutenir dès maintenant, et dans l’espoir que j’aurais une machine apte à faire tourner ton petit bijou (vive l’absence de DRM) lors de sa version finale.

    D’ailleurs, sais-tu qu’Unity tourne sur macOS ? Un port semble ne pas être trop compliqué, sans être spécialiste de la chose.

    J’ai vu un paquet de walkthrough sur Youtube sortis dans la foulée de cette version, et cherche encore un walkthrough explorant tous les recoins déjà disponibles, et montrant les statistiques (dispo depuis l’écran d’accueil du jeu) pour prouver que c’est vraiment maîtrisé.

    Je te soutiens totalement dans ta démarche de ne pas favoriser les tueries. Ton choix d’une sympathique et mignonne petite souris dans un monde beaucoup plus hostile me fait m’y attacher beaucoup. L’un de mes jeux préférés est Journey et j’ai même pensé à acquérir une PS4 pour finalement y jouer, et attendre la sortie de GoaT sur ce support. Mais je voulais te soutenir dès maintenant.
    Journey, qui cassait les codes habituels du jeu vidéo fut un gros succès. Je te souhaite une aussi mémorable aventure.

    J’ai hâte de savoir à quel point la version anticipée t’a remis à flot et te souhaite beaucoup de bonheur.


  • blank
    August 1, 2016 at 5:40 am

    I never go for early access, never, because I’m so paranoid about the game never being completed and my support would be for naught.

    But I literally gasped when I saw your game pop up in my steam queue, it was so charming and pretty and you hit my weakness of small fuzzy things. (I’ve kept hamsters and rats and chinchillas) Still super wary of early access though, so I followed the game and moved on.

    …but I couldn’t stop thinking about it. I wanted to play it so bad. So I went back to the store page, and found the link to this site. After reading all your updates and looking at the progress you’ve made, I’ve decided to take the plunge and buy. You’re one of the most active and hard working game devs I’ve seen, answering almost every question thrown your way, updating frequently so your supporters aren’t in the dark, and overall being an awesome person. So I knew even if the worst happened and we never got a complete game (fingers crossed!) I know my money went to a great developer that deserved every cent 🙂

    Now excuse me as I go waste hours of my life being a mouse.

    • blank
      August 1, 2016 at 5:43 am

      Excuse me I promise I can English, I meant (God forbid), not fingers crossed, I swear I wish you no harm. Why do I always do this.

      *lays down*

  • blank
    August 1, 2016 at 9:56 pm

    I don’t have a gaming PC, I have a mac and I don’t think it’s graphic card is good enough. But I want this game to be finished so I chipped in and the day is ready for PS4 I’ll buy it again 🙂

  • blank
    August 2, 2016 at 5:05 pm

    I bought the game on GOG and am super excited! It looks amazing already. 🙂

    Would you consider adding voiceovers for the character dialogue at some point?

    And can you fix the camera so it doesn’t go underground or behind walls? Maybe the easiest thing would be to add a low-poly mesh for each area that the camera has to stay inside of.

  • blank
    Mathias Eliasson
    August 3, 2016 at 10:25 am

    Hi Seith, not sure if you received my emails regarding the key, I tried sending to both your adresses. If you did not, please let me know so I can type my email here instead (and you can hopefully remove it after to avoid spam).

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    Sir Knight
    August 8, 2016 at 3:26 pm

    I’ve played as much of the early access version as I can on my old computer full of crashes. (Some crashes are the fault of the game, some surely are the fault of my old computer.) It is as adorable and full of personality as I had hoped. I sat there for a good ten seconds at the start just going “I’m a mouse! I’m a mouse!”

    I see there’s plenty of discussion on the forums for getting bugs identified and handled. Most of my concerns seem to have been mentioned, including a short list of graphics options and the problem of zooming into Tilo’s head. I’d just add one concern about content: I wasn’t expecting sex jokes, especially since the mouse theme appeals to the same crowd as Redwall and other children’s books. It might bump up any game rating (“crude humor”) but would be very easy to eliminate at this stage in development.

    Anyway, I knew from your preview images that the game world would be absurdly detailed, and I’m thrilled to have such a beautiful thing on my computer. The game is responsive, smooth, and just a few bug fixes away from solid. Not to mention it’s continuously charming. (I’m a mouse! I’m a mouse!) Thank you!

  • blank
    August 11, 2016 at 9:46 pm

    Hi Seith,
    very good work! Hope, there will be enough money to come in, that you can finish the rest of the game in the same standard you did with the jail, sewers and the courtyard!
    I bought the game on GoG in seconds and now, after having played it ….. would buy it additionally on Steam to support your work.
    But there is a better way: Give us a dedicated PayPal-Link, where I can give you the money directly, without any profit margin for Steam or GoG.

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    Steve McSteve
    August 13, 2016 at 5:06 pm

    What a great game! I love it to bits and so do my kids.
    My favourite type of sneak around gameplay and the best graphics I’ve seen in a while. You’d better finish this or I’m sending my girls round! 🙂

  • blank
    August 13, 2016 at 6:07 pm

    Just bought the game. Actually one I missed for a long time to even know anything about. But that game just gave me a blast. I can’t wait for the full version to come out, but I guess I have. I really recognized that a movie guy and not a games guy was sitting on this game because of the fluent animation and the incredible character Modells. Especially our little protagonist. I mußt also addmit you really nailed it on the childlike wonder, I really hadn’t such a sense of homely unknown in a long time, actually I think the last time when I was a child, so for me you nailed it, you simply nailed it. If you ever need anything, just give me a call.

  • blank
    numéro inversé
    August 31, 2016 at 9:36 pm

    Undeniably consider that which you stated. Your favourite reason appeared to be at the web the simplest
    factor to take note of. I say to you, I certainly get irked
    even as other folks consider concerns that they just don’t know about.
    You managed to hit the nail upon the highest and defined
    out the entire thing with no need side effect ,
    other folks could take a signal. Will probably be again to
    get more. Thank you

  • blank
    September 1, 2016 at 6:50 pm

    Does the game support 21×9 resolutions or would ultrawide monitor owners need to select a 16×9 resolution?

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