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Xbox One and PS4 release date locked! Soundtrack available!

Welcome everyone! This is going to be a short update as there’s still a lot of things to prepare!

To start, we’ve discovered that coordinating a synchronized release between us (a microscopic studio), a console-porting studio, Microsoft and Sony is quite a challenge and as a result we’ve had to push the console release date by a couple of weeks. We were hoping to release before the end of the month but we’ve finally set the official date to Tuesday March 12th.

That was necessary in order to get review codes before the release day and incidentally it will also mark the anniversary of the PC release.

Here’s the PS4 trailer to whet your appetite, supported by the dulcet tones of Mathieu’s composition (with a little help from the London Symphony Orchestra):

The PS4 Pro and Xbox One X will benefit from improved textures and higher resolution (compared to the basic PS4 and Xbox One). Framerate will still target 30fps on all platforms.

Let me also remind you that if you want to get Ghost of a Tale on Xbox One you can still do so at a lower price ($19.99) right now while the game is still in Preview. The price will get aligned with the PC and PS4 versions (at $24.99) when the final version gets released.

To the often-asked question of “Are you going to release the game on Switch?” the answer is still a fairly non-committal: “We would love to”… 🙂

Now I mentioned music earlier and here’s a news that I know a lot of people were waiting for (myself included). I’m obviously speaking of the…

 

Original Game Soundtrack

I am extremely proud to announce the long-awaited release of Ghost of a Tale’s original soundtrack. It contains all of the game’s tracks composed by Jeremiah Pena, Containher and Mathieu Alvado. It represents more than an hour of truly outstanding music (36 tracks to be precise) and you can get it right now for $7 on Bandcamp at this address.

Of course if you backed us up at the “Bold” level (or higher) during the Indiegogo crowdfunding campaign you can get it for free. All you need to do is send us an email at crowdfunding@ghostofatale.com from the address you used to pledge during the campaign (that last part is important) and we’ll send you a code to access the album free of charge on Bandcamp.

If everything goes well you’ll be playing Ghost of a Tale on your favorite home console in a little more than three weeks. Wish us luck! 🙂

Seith
Seith

12 Comments

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    Karl Ludwinski
    February 16, 2019 at 7:52 pm

    Congratulations again! Following this game since shortly after the campaign has been an incredibly fun and educational experience, and I cannot wait to see what you work on next! Be sure to take a well-earned break first. 🙂

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    Kernin
    February 18, 2019 at 12:09 am

    I hope you will release the soundtrack also on Steam!

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    Erwin de Jong
    February 18, 2019 at 6:59 pm

    It is a bit of a shame that backers without a PC to game on, and only a console (PS4 in my case) still only get the PC version for backing.

    (Sidenote: I had to do some messing around with Chrome’s developer tools to get the captcha from behind the submit button.)

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        C.Carmona
        March 1, 2019 at 12:55 pm

        We haven’t seen any updates since October on your Instagram about the game or the console release, be sure to update the masses on there! Can’t wait for the PS4 launch!

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    Fluke
    February 19, 2019 at 1:00 am

    Congrats! Good look with the console release 🙂

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    Alan Montejo
    February 26, 2019 at 8:55 pm

    I think that the communication with the players of xbox was quite poor, more than a year ago the preview of the game was launched and you delayed the final game in xbox to match the output in ps4, having finished the game a long time ago. And finally, what do we get waiting for so long? A discount of $ 5.

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      Edward
      February 27, 2019 at 9:39 pm

      I was worried that it was never going to launch on the consoles after radio silence since November of last year.

      I played the preview around this time last year and have been waiting and waiting and waiting for it to release on Xbox One, so while I agree with your assessment, I’m relieved to hear it’s finally coming to the console.

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    larsenb90
    March 5, 2019 at 7:51 am

    Do we have news on when the Kerold Paper Craft participants can expect a code??

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    Alexis
    March 10, 2019 at 9:52 pm

    Is it still set for the 12th?
    The little ‘game preview’ flag on Xbox is gone like it’s a full release now, but it still says the ‘pre-release’ notice when you load it.

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      MosquitoSmasher
      March 12, 2019 at 12:47 pm

      The Xbox store still seems to show it as game preview because I still see a trial. Also the price is still 19.99 too.

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    MosquitoSmasher
    March 11, 2019 at 2:14 pm

    Getting this on Xbox One X for damn sure. Congrats man. So glad about higher resolution and textures too. Is it native 4K,can you tell us? 🙂

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