
New website! Simultaneous Xbox One & PS4 release!
Welcome to the new Ghost of a Tale website! 🙂
In addition to being faster than the old one (and better organized) we also have a brand new forum. The main site and the forum are unified, so you can use your forum user name and password to post comments on new updates such as this one.
In the Development section of the gallery you’ll find a lot of information regarding the creation of Ghost of a Tale, with behind-the-scenes looks at game-design and development. This information was put together by Paul and contains drawings and notes that haven’t been published on the site yet.
We’ve updated our entire Media page as well, where you’ll be able to browse screenshots, videos, illustrations, fan art, etc.
(Note: Since the paint is still fresh a few hiccups are to be expected, so please bear with us in the event of technical difficulties)
Best indie Game Award:
I’m proud to announce that Ghost of a Tale has received the Ping Award for Best Indie Game of 2018 (along with the Best Graphics in a Indie Game award) at the end of the Paris Games Week!
It genuinely is heartwarming to be recognized for the hard work we’ve put into the game. As you know it’s been a long and arduous journey but we’ve learned a lot along the way!
Xbox One and PS4 release:
Following a discussion with our distributor we’ve been made aware that releasing the Xbox One version of Ghost of a Tale smack in the middle of the holiday’s season is Not a Good Idea™. That is unless we want it to go totally unnoticed.
Important semantic point here: a distributor is a partner who is paid by a developer to make a game available on as many platforms, worldwide, as possible. A publisher actually finances and drives a game’s development, and as a result can impose its rules (likely dictated by marketing considerations). It often owns the final game’s intellectual property and sometimes owns the developer itself.
Now as you all know we don’t have a publisher. By choice. Which means we’re absolutely independent and as such we can do pretty much what we want. However we’re still capable of recognizing sound advice when we hear one!
In parallel with this we have also been informed that the PlayStation 4 version of the game will be ready towards the beginning of the year, for a potential release in February.
So the decision was straight-forward: We will do a simultaneous console release of Ghost of a Tale on Xbox One and PS4 in February.
This way we’ll stand a much better chance at getting noticed by the specialized websites, which at this point is exactly what the game needs.
Papercraft contest:
Speaking of console release… As we did once in the past, we are today announcing a paper model contest to win free copies of Ghost of a Tale on consoles!
The papercraft pdf document was lovingly prepared by Paul (he also created the Tilo one from the previous contest). Here’s how it should look like when you’re done:
All you have to do is build good old Kerold here, then put him in situation and snap a couple of pictures. You can then post your pictures in this thread.
The first 20 persons to post pictures of their very own paper Kerold will later on receive (via email) a key code to download Ghost of a Tale on their favorite console (Xbox One or PS4)!
Ghost of a Tale soundtrack:
We get from time to time requests regarding the game’s original soundtrack, so let me address this: it is our intention to put together all of the game’s tracks (composed by Jeremiah Pena and Mathieu Alvado) into an official OST which will be available on this site. We can’t give any date or pricing yet, but know that it is in the plans!
Finally I’ll leave you with the link to the Steam page of Ghost of a Tale, where you can now nominate the game (and/or us) for a Steam award if you wish so.
And on that note… see you in the next update! 🙂
Tuco
November 26, 2018 at 1:56 pmBest of luck Seith.
The game turned out to be a bit rough around the edges, but it still oozes charm and quality from start to finish.
Such an impressive achievement for someone developing a a game for the first time.
Props to Paul Gadner as well; his writing proved to be nothing short of stellar. I rarely have seen characters making me fall in love with them so quickly despise having so little screen time.
A massive fan of your work so far and I surely hope you’ll get more chances to keep working in the gaming industry.
Seith
November 26, 2018 at 5:18 pmThank you Tuco Benedicto Pacifico Juan Maria Ramirez! I certainly hope so too! 🙂
Victor Lara
November 26, 2018 at 2:09 pmAny news on a Switch release?
Seith
November 26, 2018 at 5:25 pmHi Victor. Not yet, sorry. Rest assured we’ll talk about it as soon as we can communicate more details.
HUGO FERREIRA DA SILVA
November 26, 2018 at 6:26 pmOlá, gostaria de saber se haverá legendas em português brasileiro no lançamento. Obrigado e parabéns.
yeuk0
November 26, 2018 at 7:35 pmHey Seith! First of all, congrats for the new website. Looks stunning and very professional. As the game deserves.
I already have the Steam version of the game (since EA) but I didn’t play the final version yet because I was waiting for upgrading my graphics card. So now with these great news, I’m thinking on buying the PS4 version but I’d want to know if there’s going to be any PS4 Pro improvement.
Thank you so much 🙂
PS: There’s a ‘bug’ with the comment form in Safari 12.0.1 for the font in author and email inputs where the font is gray colored and you can’t read what you’re writing.
Seith
November 29, 2018 at 5:25 pmHello YeukO! Cheers! The PS4 Pro is still being worked on as we speak but so far it looks like it’s going to be very close indeed to the PC version.
(There was a bug earlier in the comments reply form on Firefox as well, which should be fixed now)
F.N.
November 26, 2018 at 7:50 pm“Following a discussion with our distributor we’ve been made aware that releasing the Xbox One version of Ghost of a Tale smack in the middle of the holiday’s season is Not a Good Idea™. That is unless we want it to go totally unnoticed.”
Well I, wanted to Play it around Christmas 🙁 , there is Nothing else around Christmas i would have wanted…. can i have a early copy for Xbox One then? *makes cute Little Mouse Eyes*
Aiden
November 26, 2018 at 11:58 pmIs it still possibly to buy the game in the Xbox Game Preview program? I’ve owned my copy that way for a fair while now. If you search it on the store it should come up.
Hope that helps.
Aiden
November 26, 2018 at 11:59 pmPossible*
Seith
November 29, 2018 at 5:22 pmYes, it is still possible to get the preview version (at a lower price) but honestly I would advise against playing it, seeing that the final version is going to be so much better (also the saved states won’t carry over to the final version).
Thijs
November 27, 2018 at 4:02 pmHi there!
Awesome news. While I wish I could start Tilo’s adventure during the holidays I do absolutely understand it. That being said, can you tell me if this game will be enhanced for Xbox One X?
Seith
November 29, 2018 at 5:19 pmHi Thijs, I’m sorry but I cannot say that the game is going to be tailored specifically for Xbox One X. Unfortunately Microsoft did not elect to send us a dev kit when we asked for one (which is their prerogative of course).
But we’ll try to at least have it run at a better resolution (and performance) than the standard Xbox One version.
MosquitoSmasher
December 6, 2018 at 9:42 pmThanks for the reply! That’s really unfortunate that they didn’t do that. But much appreciated that you’re gonna go the extra mile to have it perform and look better than base Xbox One. I’m buying no matter what!
Pedro Sebastian
December 26, 2018 at 6:05 amHello, I wonder if in the launch for consoles, there will be subtitles in Brazilian Portuguese?
Seith
January 9, 2019 at 8:00 amHello Pedro. Sorry no, not right at launch. We hope to be able to add more languages later on though.
Markus
December 31, 2018 at 11:15 amI can‘t wait for the ps4 release! I have my eyes on this game since it was announced. Will you have a retail release?
Seith
January 9, 2019 at 10:10 amHi Markus. There will probably be a limited physical edition at some point but it will mostly be a digital download.
Johnny McRae
January 24, 2019 at 6:29 pmAny update on when in Feb for PS4? Cant wait!
MosquitoSmasher
February 5, 2019 at 10:53 pmSame here. I will get it day one!
Ivan
February 11, 2019 at 8:20 pmYeah, me too! Can’t wait PS4 release.
Joel Olsson
February 14, 2019 at 9:19 pmCan’t wait anymore. I am so looking forward to this. Probably the best game I’ll play all year.
Sergio Esteve
March 12, 2019 at 12:04 amHello seithcg team, I’m in love with this game, artistically it’s beautiful. For that reason I would like to know if there will be a physical edition for ps4 later on. I want to have it on my shelf, not on a hard drive. Thank you.
Lewis Elliott
April 28, 2021 at 2:46 pmWish for ghost of a tale 2. Loved the game, wish we had more like this.