Behind the Scenes
Since David suggested I do a post regarding the applications I use to develop "Ghost of a Tale", here's a quick breakdown of how my pipeline goes, starting with Maya. Whether it's character or environment I tend to begin with very basic poly shapes before I then move on to thinking...
Trekking for Textures!
I recently went on the hunt for source textures. Sometime you can find what you're looking for on the web, but I usually tend to capture my own textures. This is important enough for me to spend hours trekking through thick forests until I reach a spot where I go...
Better debugging
Hey guys, game progress is going smoothly! :) The story is now locked (thanks Paul!) and that's going to help in figuring out exactly what's needed for the game. There's so many different elements that need to fit in that it is sometimes a bit dizzying. And remember that Ghost of...
Perks have shipped!
Hey guys, this is a quick perks-related update: you'll be glad to know the T-shirts and post-cards all shipped. So hopefully you'll get them fairly soon (please allow the time for snail-mail to reach you before panicking!). I really hope you'll like those...