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Beta soon…?!!

Those last few weeks have been rather intense in terms of workload but they’re definitely bearing fruits. It’s fantastic watching everything come together. I feel a bit like Tilo, catching a tantalizing glimpse of the outside world! 🙂

ScreenShot 2016_02_19 22;18;39001

Talking of the outside world, I recently took a field trip with a friend of mine to an old abbey in the south of France. There, I was able to capture amazing new textures to improve the looks of Dwindling Heights and give it a more authentic cachet in some areas. And again it’s one of those rare occasions where I can actually work on GoaT while leaving the house!

It’s hard to believe but it’s going to be three years almost to the day that I have started working in earnest on Ghost of a Tale. How time flies when you’re having fun… 😀

I found an old picture of the environment I showcased during the Indiegogo crowdfunding campaign (running on Unity 4.0) and compared it with a recent screenshot (running on 5.3), just for the heck of it (it’s obviously not the same location)…

ScreenShot 2016_03_07 22;51;36001

So much work and experience gathered in-between those two pictures! And great people met along the way without whom Ghost of a Tale would not be what it is today (Paul, Cyrille, Jeremiah, I’m looking your way).

Which brings me to the crux of this update: if everything goes well (and it’s a big “if” of course) we should go to beta within the next couple of weeks. The beta version will contain all of the pre-release’s features but some will be incomplete (as they’re still being worked on). Place-holder asides though it should give us a good idea of the game’s actual state.

The goal for us is to get feedback from people who never played the game before. And hopefully we won’t have any bad surprises! On that topic, we already have a short list of potential testers so I think we’re all set on that side… 😉

An unknown that remains in the equation is we’re going to try and move to Unity 5.4 when it’s released (very soon). The reason is a few of the bugs we still have (and which unfortunately affected a couple of recent Unity games) are supposed to be taken care of. So fingers crossed!

And as always, please feel free to express your support and/or ask questions in the comments section below…

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Seith

53 Comments

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    Bryce
    March 8, 2016 at 6:26 pm

    So exciting to see all the progress you’ve made! Congrats!

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    Nik
    March 8, 2016 at 6:29 pm

    So glad to see this taking more and more cute little mouse steps to completion..

    When i read about beta, i was hoping we’re going to jump on the beta wagon with early access through Steam or something like that, but it seems it’s not the time for that yet.

    Anyway, can’t wait to get my hands on it, beta or not! Looks insanely awesome and you seem so dedicated to deliver one game to remember.. Keep it up!

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    Oursique
    March 8, 2016 at 6:29 pm

    Harder and harder to be patient! 🙂

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    David
    March 8, 2016 at 6:57 pm

    Never heard of this game before, got whiff of it from a retweet and this looks madingly charming! I applaude the team, well done!

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    Christoph
    March 8, 2016 at 7:29 pm

    Can’t believe it has been three years… I’m super excited about the state of the game and can’t wait to finally get my hands on it!

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    Kein
    March 8, 2016 at 7:35 pm

    I’d love to be part of beta team! Been following GoaT since day 0 and man I literally can’t wait for it.

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    Quincy
    March 8, 2016 at 8:04 pm

    Heard about this from Twitter definitely interested in testing it. I mostly do iOS game testing but I recently started play testing PC game

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    lucky
    March 8, 2016 at 8:25 pm

    Interesting to see the progress between the two pics. Especially the textures of the clothes carefully chosen, the lighting is better treated, no more over-exposed areas.. . Quality takes place over time (and work for sure)! Would be interesting to compare the same location though, because the cold and warm lighting are quite opposite.
    Will the beta be publicly released? Would love to be lucky enough to be part of it!
    I wish you well in your next development steps!

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        lucky
        March 10, 2016 at 10:01 am

        Oh really, the island does not exist anymore? It looked good!
        I would say, the more beta testers, the less bugs in the final game 😀

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            lucky
            March 10, 2016 at 1:37 pm

            I see. So the place in the banner picture at the top of this page won’t be in the game? Was looking really nice. Anyway I hope we’ll have the opportunity to visit it in the next Goat. I’m pretty sure it will be a success!

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    KwisatzHaderach
    March 8, 2016 at 8:38 pm

    Just wow! I’m looking at this post on my phone and I can’t stop zooming in on the those beautiful lush, rolling hills. And just look at the sky box! Fantastic job there, Seith! I just want to jump right in and take a hike! It’s also astounding to see how Goat’s visuals have evolved over recent years! Although I think those rock textures from 2013 still are head and shoulders above most AAA titles nowadays… Keep it up and keep having fun for as long as you need☺

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        KwisatzHaderach
        March 9, 2016 at 6:39 pm

        Ah, yes, yes… I’m certainly aware of GoaT’s scale and my comment was not to be taken literally. Rather I was implying that I love scenic backdrops like the one in the picture and that it makes even a small world that much more believable. Anyway, awesome pic 😉

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    Yoshimon1
    March 8, 2016 at 11:05 pm

    It’s awesome to see the game slowly but surely go towards release! The progress between the two screenshots…

    P.S. Seith, you forgot to put the actual link to this post into the Indiegogo update. Obviously it’s not hard to find, but…

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    Dwayne
    March 9, 2016 at 12:25 am

    It’s looking good, man! Excited 😀

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    TNoyce
    March 9, 2016 at 12:45 am

    Wonderful to see the direction this is going, and that so much progress is happening.

    Would love to beta test.

    I’ve beta tested other things, so I know what to expect. I work as a programmer myself, so try to get precise behavior and cause documented.

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    MundM
    March 9, 2016 at 6:49 am

    Let’s hope Unity 5.4 gets rid of more bugs then it will introduce…

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    Albert
    March 9, 2016 at 7:24 am

    Go Seith and Co! Youre nearly there 😀 With constant support from Australia, and hoping for an eventual PS4 release! 😀

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    Edgar
    March 9, 2016 at 10:55 am

    Awesome news. It’s been a joy to see how Ghost of a Tale has evolved over the years from it’s ghostly grey beginnings to its colourful clarity of today. I’m looking forward to taking Tilo across the lands and exploring. Congratulations to all involved!

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    ScaniX
    March 9, 2016 at 1:00 pm

    This is one of the most beautiful and surely the cutest game that I CANNOT WAIT TO PLAY! 😀
    I will test this on my Gaming PC, PS4, PS3, XBone, Wii-U and on my calculator if I must, if only I will be able to experience this in action! ^-^

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    Jimmey
    March 9, 2016 at 5:47 pm

    I do like the way the colour palette has changed, much less grey, but still has a very mysterious feeling to it… That top picture is beautiful!

    Not long now… I get the feeling I’m going to become a lot less productive when this is out, lol.

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    Jasmine
    March 11, 2016 at 12:46 am

    I’ve been following the progress of this game since mid last year and I’m more excited for it’s release than any other games. The effort you put in amazes me and I can’t wait to play it!

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    Daniel
    March 11, 2016 at 10:28 am

    Can’t wait to see it, pal! Glad to hear =)

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        Daniel
        March 20, 2016 at 8:19 am

        If it possible, i want to not miss the beta keys) Xbox One in use

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    Akusativ
    March 14, 2016 at 5:38 pm

    Best wishes for you, guys. I am counting on you since first gameplay. I believe, this game will be great. No matter, how long i will have to wait. 🙂 You are doing good work!

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    CypharSam
    March 16, 2016 at 3:44 am

    Awesome work. You’ve got my attention. I hope you gain the attention of millions, when it’s time for you to shine.

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    Johnny
    March 16, 2016 at 7:00 pm

    Love the updates! I was wondering if there were any ways we can still help fund the project!

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    Area
    March 20, 2016 at 12:12 am

    I’m really looking forward this since you start this project..
    Time’s running out really fast and It’s 2016. Still good works and you are awesome.
    Keep going Seith, I’m still wait for this! 🙂

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    J Alfaro
    March 21, 2016 at 3:45 am

    Random support comment here, but I didn’t notice it was aimed to be released this year. I think I only saw this game in 2015.

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    FreyaMaluk
    June 18, 2016 at 3:18 pm

    Just wanted to hear more about the game and congratulate the devs for this amazing game… Just wondering when we could expect the release on steam.

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