Like day and night
Hello everyone. Just a quick update to let you guys know that I’ve recently integrated a Day/Night cycle into the game (thank you LuckyMouse!). Initially I had thought it would be too difficult and time-consuming to implement but as I started working on the look of the landscape and the...
Updated shaders and release plans!
Welcome to this new development update! While working on the environments I have recently finished converting the shaders to proper physically-based ones, thanks to Shader Forge’s newest release (thank you Joachim!) which supports the latest Unity 5 features in relation to lighting. Here is a screenshot showing the result; Tilo seems...
Working on environments
Hello everyone! I’m still hard at work on the game’s environments and things are moving forward smoothly, although it’s quite intense; balancing artistic ambitions with gameplay layout and technical feasibility...
Large update!
Welcome to a new game development update! This will be a lengthy one, so please bear with me. In order to make your reading more palatable I’ve interspersed a couple of screenshots for your viewing pleasure...