Christmas Update is here!
Hello everyone, Welcome to the Christmas update of Ghost of a Tale. This is going to be a longer post, but hopefully you'll find it an interesting read! :) First, here's a gift for you all: a new Ghost of a Tale wallpaper. You can click on "Media" at the top of...
Lots of progress!
Hi everyone! It's been a while since the last update but that's because work on the game is moving forward at a brisk pace. So here are just a few improvements since the previous update, in no particular order: Started testing DX11 global illumination asset (called "Dynamic GI") for potential future...
The figurines are back!
This is a quick update on the figurines: they have at last come back from the sculptor's (Thomas & Elise) who worked on making them a little more sturdy so they are able to survive shipping! After several tests we've found the best way to protect them: we put them in...
Behind the Scenes
Since David suggested I do a post regarding the applications I use to develop "Ghost of a Tale", here's a quick breakdown of how my pipeline goes, starting with Maya. Whether it's character or environment I tend to begin with very basic poly shapes before I then move on to thinking...