GDC 2017
Hello all! Yes, Ghost of a Tale will be present next week at GDC! Paul will be there in person with a build of the game featuring a new forested area for you to explore! I'm starting to be happy with the overall result. Still got to create a few more...
Dynamic Vegetation System
Hi guys! Paul and Cyrille join me to wish you all a Happy New Year! :) This update is going to be essentially a technical one (it's been a while I haven't done any of those). I received many questions regarding the new vegetation system in Ghost of a Tale, which...
Improved performance all around!
Welcome to this new Ghost of a Tale update! How time flies. Paul, Cyrille and I have been working like crazy on a lot of different things over the last months. Work has been roughly divided between enhancing the early access (fixing the bugs, adding features) and working on the final...
Feedback, Improvements and Xbox One!
(Note that this post contains a couple of nifty screenshots by talented forum member Nautilus) Welcome to this long-due Ghost of a Tale update! :) As the title says we’ve been extremely busy this month, dealing with a lot of different topics ranging from bug-fixing to improvements and optimization as well as...