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Welcome to this new Ghost of a Tale development update!

Since the inventory is now functional I recently I did a final pass on the dynamic props system. And I’m quite happy with its versatility. Basically Tilo can find a lot of wearable items that give him various resistances and boosts. Those items can be equipped on his ears, head, face, chest, waist, etc…

For example here you can see him dressed as a famous pirate (I won’t spoil it too much since it’s related to a specific quest).


And when wearing a complete costume set Tilo receives a further skill bonus. These costume items can be found all over the place (well actually some of them are quite hard to get) and are often related to the game’s folklore figures or even past Dwindling Heights prisoners.

The interesting thing is the NPCs will react differently depending on how Tilo is dressed (reflected in the dialogs). The possibilities of mix-and-match are also super nice; you can really create different (and rather unique) looks for Tilo.

Here he’s wearing Tulong’s costume; Tulong was an infamous highwaymouse and donning his outfit does come with some nice perks… 🙂


Now to the game’s development in general: I know some of you are extremely eager to start playing but quite a few things remain to be done before we can consider going into the pre-release (aka “Early Access”) stage.

As far as the Xbox One is concerned Microsoft tentatively mentioned maybe using the new Xbox One early access program but nothing concrete was decided yet. If, for whatever reason, it is not possible to go down that route then it means Xbox One users will most likely have to wait for 2016 before they can try the game.

On the PC (Windows) front it is my wish to reach early access stage before the end of November (2015). In that regard the next two months are going to be crucial in terms of development. We have made contact with Steam and things seem to be on the right track. Of course I will keep you guys updated with any progress being made.

All this being said, it is downright freaking exciting to see pieces coming together as game systems start to respond and influence each-other. Recently I was revisiting the old jail (the starting area) and it was soooo nice to feel like you’re immersed in this world right from the start…

ScreenShot 2015_08_11 09;38;34001

(Right-click on the picture and choose “View Image” to see the high-resolution)

I really hope you guys like it when you get a chance to take a stroll down those dank corridors!

Anyway, as usual please leave your comments and questions below and I’ll do my best to answer them. See you in the next update! 🙂



  • blank
    August 19, 2015 at 1:51 pm

    “The interesting thing is the NPCs will react differently depending on how Tilo is dressed (reflected in the dialogs). The possibilities of mix-and-match are also super nice; you can really create different (and rather unique) looks for Tilo.”

    you just made my freakin day, one of the things i liked the most in Morrowind and Fable was how creative you could get with your own costume (things the later games reduced by lowering costume pieces) and the fact the npc’s recognize your outfit differences, is gonna make it feel so much more worthwhile to play around with all the outfits

  • blank
    August 19, 2015 at 1:54 pm

    Love the outfits and the prospect of having gear that will actually affect both gameplay and interactions with NPCs!

  • blank
    August 19, 2015 at 1:57 pm

    holy cow that is amazing! I am loving the look and the fact you can mix and match is just fun. is it possible to carry multiple pieces of gear or is there a inventory limit? do we get a chest somewhere to store stuff if need be? Would be tough if we could only carry a limited stock and so had to juggle between weapons, clothing and items/healing items.

  • blank
    August 19, 2015 at 3:17 pm

    I’ll be honest, when I first backed the game, I didn’t have much expectation for complex mechanics (I was just taken by the feel of the alpha demo, the mouse and the music O___O.) Now I’m just wowed by your dedication to every detail of this game!

    Keep it up, you’re almost there.

  • blank
    August 19, 2015 at 4:12 pm

    Oh c’est trop choupinet tout plein!

  • blank
    August 19, 2015 at 4:16 pm

    Thank you for the update. I keep getting amazed by the amount of detail you put into the game!

  • blank
    August 19, 2015 at 6:36 pm

    Tellement hâte de voir les interactions avec les PNJ !
    Et l’animation de Tilo est toujours aussi magnifique 😀 Beau boulot 😉

  • blank
    August 19, 2015 at 7:53 pm

    The secondary prop dynamics look great.
    I have more of a technical question here. Have you created your own custom runtime dynamics system and flagged each joint in the skeletal mesh to behave a certain way or are you using a third party dynamics or cloth simulation system?

  • blank
    August 19, 2015 at 9:04 pm

    While it’s nice release is approaching, I’ll be waiting for a PlayStation version, although I guess that means I’ll wait forever. I don’t have a PC anymore since I never really used it.

      • blank
        August 21, 2015 at 3:07 pm

        Someday, you’ll announce a Wii U or Mac version, and I’ll be so, so happy. Someday…?

  • blank
    August 19, 2015 at 9:30 pm

    Are you going to implement some sort of wardrobe system? I love this set idea but by the experience from other games these items will fill up your bag/bank/inventory crazily and you will never want to sell or destroy such things (at least not me:).

  • blank
    Mike C
    August 20, 2015 at 5:13 am

    Another fantastic update. Thank you for your dedication and skill. I can’t wait for the release. Keep up the good work.

  • blank
    Tomos Watts
    August 20, 2015 at 11:14 am

    Looks fantastic I think alout of people will buy it in early access espicasly because of how polished it looks. A few questions.

    1.How big is the world going to be? And if you get enough funding is it possibly that you will expand it?

    2.are there going to be collectibles like notes or some clever stuff like that? Or are you one of those games that likes to tell the story through the environment?

    3.Are you planning any sub objectives or side quests? Or does that depend on the community feedback in early access.

    3.are you planning on voice acting?

    thanks alout

      • blank
        August 20, 2015 at 2:19 pm

        I love you. Redundancy is one of the biggest problems in RPGs. You already know everything you need to know after the first two sentences, but the dialogue keeps on and on forever.

  • blank
    August 20, 2015 at 2:23 pm

    I’m not sure if this game for Early access. Game looks more like Gothic 2 than Minecraft or Besiege. Also i got impression from many articles that more crafted experinces not suit for Early access, its like if Johnatan were realeased Braid and add some inbetween puzzles… so, idk…

  • blank
    choua vue
    August 26, 2015 at 5:31 am

    Hi guys. Im a music producer that is composing theme music on a daily basis as this is my passion and I would love to work with y’all. let me know here is some of my pieces. Let me know what you guys need and i can compose it for you guys. thanks 🙂


  • blank
    September 2, 2015 at 5:42 am

    For me, this is my most anticipated game of 2015. I really hope you can manage a EA release on steam before 2016, because I can’t wait to play it. I hope my expectations are not too unrealistic, but I feel like this could be a FromSoft game, you know, Mouse Souls.

  • blank
    Ivo Blažević
    September 4, 2015 at 5:32 pm

    I love how this game looks, when will it be released?

  • blank
    September 7, 2015 at 1:17 pm

    Sweeeeet. 😉
    Can’t wait to play it the first time.

    One question: Will the game support 4K-solution?

      • blank
        September 10, 2015 at 4:18 pm

        Ok. Thanks for your answer so far. 🙂
        It would be really great.


  • blank
    nắp hố ga bằng gang
    September 9, 2018 at 10:27 am

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    the spelling on several of your posts. Several of them are rife with spelling problems and I find it very bothersome to tell the truth on the other hand I will definitely come back again.

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