Welcome to this new update! Those last few weeks have been extremely intense and the coming ones are likely going to feel the same. There were a couple of trying tech-scares ranging from corrupted project to game-breaking bugs and difficult-to-pinpoint issues (to say it politely).
But I want to say I’m overall very happy with the progress we made; Cyrille is debugging the save/load process and Paul is finishing some last-minute dialog rewrites plus writing all the items/costume descriptions. I’m concentrating on animations, modeling, set-dressing, interface, debugging, etc…
I recently amped up the rats’ speed and animation when they’re aggressive and it’s crazy how the amount of tension shoots up when they’re onto you. So far it was possible to outrun them fairly easily as they stuck to their relentless, lumbering gait at all times. But now when they’re coming at you they really mean it! You’ll have to take my word for it but it makes the hiding mechanics much more than a gimmick as you cannot escape your assailants indefinitely; you HAVE to hide eventually.
Now regarding the pre-release, if I take a step back and look at my charitable wish of doing it within the upcoming three weeks I have to say it looks REALLY tight. Not only because of the amount of work left to do, but also of the required time for playtesting and subsequent bug-fixing. And I’m certainly not about to start taking any shortcuts.
This feeling is compounded by the overwhelming wave of support that you guys have been expressing over the last couple of months which can be summed up as “please take your time, don’t rush it, make it good”. And I’m very grateful for that indeed.
Alright, so when the initial pre-release is made public, what exactly can you expect from it? In terms of content it’s roughly 20-25% of the final game. It sports a little less than thirty quests (including both main and secondary ones) and lets you explore two main areas, both indoors and outdoors.
As I was saying, some game mechanics will not make it into the pre-release. But what’s there will give you a very accurate taste of the game’s atmosphere and scope. In terms of playtime we can’t be certain yet but it should be at the very least a couple of hours.
In terms of localization, the pre-release might be English-only at first but rest assured we will localize it as soon as possible (basically when money allows it). We’ll add French, Italian, German and Spanish to start with. Then we will expand to other languages after that (I’m hoping Polish, Portuguese, etc..).
And that about covers it for this update. In the next one I’ll talk (among other things) about the minimum and required specs for the game. As usual if you have any questions or feedback, please feel free to post them in the comments.
Oh and one last thing: I can’t go into any details about it yet but for you guys wondering if Sony is aware of the game and if they’re interested in helping us bring it to their newest console… the answer is “yes” and “yes”… 😉