Dress-a-mouse!
Welcome to this new Ghost of a Tale development update! Since the inventory is now functional I recently I did a final pass on the dynamic props system. And I’m quite happy with its versatility. Basically Tilo can find a lot of wearable items that give him various resistances and boosts....
Articles and interviews
Hello there, this is just a quick update to let you guys know of a couple interviews/articles about the game that have been published on the web recently. The first one is in French, and you can find it by clicking on the picture below: The second one is in English and...
NPCs and dialog system!
Hello everyone! After having developed the game’s quest system I’m now mostly done with the dialog system; the interface which lets you communicate with the game’s Non-Playable-Characters. Such an example of NPC is Kerold, an old inmate in the bowels of Dwindling Height’s prison (don’t mind him, he’s a bit...
Playing with fire
Hello and welcome to a new Ghost of a Tale update! I have recently implemented fire interaction in the game. It's something I was thinking of for a while but hadn't come to work on yet. In this GIF you can see it’s never a good idea to jump into a...