Updated shaders and release plans!
Welcome to this new development update! While working on the environments I have recently finished converting the shaders to proper physically-based ones, thanks to Shader Forge’s newest release (thank you Joachim!) which supports the latest Unity 5 features in relation to lighting. Here is a screenshot showing the result; Tilo seems...
Working on environments
Hello everyone! I’m still hard at work on the game’s environments and things are moving forward smoothly, although it’s quite intense; balancing artistic ambitions with gameplay layout and technical feasibility...
Large update!
Welcome to a new game development update! This will be a lengthy one, so please bear with me. In order to make your reading more palatable I’ve interspersed a couple of screenshots for your viewing pleasure...
Moving on to Unity 5.0
Hello everyone! This is going to be a quick update to tell you that I’m currently in the process of converting the game's project to Unity 5.0 (beta 20). I'm not even using any fancy Global Illumination yet, but the new lighting engine shines through: This is a rather involved task...