Tunnel vision
Welcome! At the moment we are all intensely focused on a single goal: reaching closed beta status. Which is the phase preceding the pre-release (at which point you'll get a chance to experience the game for yourself). There’s still some work to be done but we're definitely nearing the end...
Decisions, Optimization & More!
Welcome to this new update! It will touch upon varied topics and as always I'll try to present an interesting insight into what it means to develop Ghost of a Tale. But first, let's start with a screenshot of Dwindling Height’s war room… :) Switching to 5.4 Well, that didn’t go quite...
Beta soon…?!!
Those last few weeks have been rather intense in terms of workload but they’re definitely bearing fruits. It’s fantastic watching everything come together. I feel a bit like Tilo, catching a tantalizing glimpse of the outside world! :) Talking of the outside world, I recently took a field trip with a...
Work, work, work!
Welcome to this new Ghost of a Tale development update! It should come as no surprise that hard work continues, more intense as ever; Cyrille and Paul are toiling away on their task list and we still have to implement quite a few things before we’re ready to start beta...