Happy Papercraft Holidays!

Dec 232015

Hello and welcome to this new Ghost of a Tale update featuring a unique papercraft gift for you! But first some news about the game’s development.

Over the past couple of weeks we’ve been very busy transitioning to the latest version of Unity. A move which proved (at least at first) to be pretty much a catastrophic one and generated quite a lot of stress.

It is a transition I dreaded but unfortunately there was no choice; we needed the bug fixes and the new features. Long story short; after the upgrade almost all the game’s shaders broke, resulting in a “pink screen” (Unity’s way of letting you know in no uncertain terms that your shaders are broken).

ScreenShot 2015_12_09 16;59;090012

So with the help of Joachim (the developer of Shader Forge, a great tool to create shaders in Unity) I had to manually fix each of the game’s shaders (and materials) one by one. After which everything (at least visually) was back to normal.

There were also a plethora of issues with other third-party assets but I only have praises for their developers who responded very quickly to my cries for help (a special mention to Stephan, the developer of TextMeshPro and Diogo & Ricardo from Amplify) and provided us with stellar support.

And I am indeed quite relieved to say the situation is now back under control! 🙂

ScreenShot 2015_11_24 22;49;28001

As you may know Ghost of a Tale uses a couple of third-party assets (AI, C# tweening, etc…) but the way I picked them up is not just based on their intrinsic quality; it is the professionalism of their coders that makes them extremely valuable. And once again, without their help and the genuine concern and support of Unity people (thanks Chris!) that could have been an even more stressful event.

So we’re now back to work, toiling on things like integrating Unity’s new scene streaming system (Cyrille’s got a grip on that), fixing bugs, adding the remaining features and making tweaks. One such tweak included making the sliding door’s levers a little more readable (they used to be smaller and very dark before):

ScreenShot 2015_11_23 23;13;36001

And now for our Christmas gift to you: how would you like to have your own papercraft Tilo to adorn your desk? 🙂

Well Paul lovingly prepared just the thing for you: if you possess a little patience and moderate finger coordination you’ll be able to create this little papercraft figurine of our favorite musical rodent! All you have to do is print out this PDF file and follow Paul’s instructions! Note that this is a revised and improved version of the one he did during Gamescom last year.


Finally all of you guys who backed up the game on Indiegogo (starting at 10 euros) should have received by now an email asking for your “credit name” information (that’s your name as you would like it to appear in the game’s credits). I did get a couple of undelivered emails bouncing back (maybe ten or so) but it would seem 99% of them reached their destination.

And that’s the end of this update. In closing, Paul and Cyrille join me to wish you all happy holidays! 🙂

  28 Responses to “Happy Papercraft Holidays!”

  1. heroic effort, you deserve every success. hope you have a wonderful christmas.

  2. Don’t you just love updating game engines. This is an awesome Christmas update – looks like I will have a new friend to decorate my desk with! Joyeux noël!

  3. gah always tough to run into errors when updating to a new game engine but if it ultimately makes it better, i am sure it is all th ebetter. thats what.. the second major update as you started in unity 4? or.. well you really started back in unreal first.. right? ugh… you must be so exhausted man.

    papercraft looks awesome! god i wish i had the time and skill to assemble that.. i may still try but my Tilo could end up a little.. impaired. hehehe.

    Happy Holidays! i got my email and sent back my long and weird name (yes, that is my name) so hopefully it fits!!

    • Well, actually it wasn’t a major engine update at all, just a small incremental one. The move from 4 to 5 was a huge one, but ironically it went much smoother than this last one (from 5.1 to 5.2).

      C’mon, give paper Tilo a chance! X)

  4. Good to hear you are back on track, that transition sounds painful indeed. Enjoy the festive days!

  5. Is it possible to get a few more pictures of the assembles Tilo, from different angles?

    • Hi Erwin. Problem is Paul’s camera broke recently and so he can’t make any new pictures yet. I’ll try and post a couple more pictures as soon as possible.

      • As mentioned in the post a bit further on, I will build another one (I actually finished the one I was building, but it wasn’t a stable build in the end, since the glue I had available really wasn’t perfect), and I’m thinking of taking pictures of all the building steps. If you and/or Paul would ever like to see this model shared through a Papercraft website, I own and run Paperformed.

  6. Eek, pink screen of death… Nothing more annoying than having to re-do a load of stuff you’d already done! Hope not too many hairs were pulled out during the fixing.

    I may attempt to give a paper mouse a home this Christmas, but he may end up being more mess than mouse.

    Hope you have a good Christmas, and new year!

  7. Thanks for the papercraft! Glad the engine update didn’t break too many things.

  8. Wow! Congrats on the fantastic work as usual 🙂
    I can’t even imagine how much hours of work it must have taken to transfer everything to the newer Unity. But good job regardless!

    This is probably a common thought, but don’t feel like you have to rush this game. You’re doing very well, and these updates make the journey more fun. Try not to stress over the work if possible. Everything you’ve accomplished to this point is amazing and I look forward to buying the game.

    Merry Christmas Seith! Thanks for the papercraft project!

    • Thank you very much for taking the time to chime in, Crinkem! That’s genuinely very nice to hear. We will make sure everything that is supposed to work in the pre-release does indeed work as intended. We won’t release something that’s half-broken. Or rather if we do, it’ll be a total surprise to us as well… 😉

  9. Thanks for this cool gift Seith! Merry christmas to you!

  10. Getting pretty far with the papercraft, but I’m away from home for 2 weeks, and don’t have my regular papercraft tools at hand. That means not the glue I usually use. The people I’m staying with only have a glue stick, and while I would otherwise never choose to use that for papercraft, I see it in the picture here as well, and thought I’d give it a try anyway. Got pretty far, although with a lot of frustration, but attaching the arms, that’s where everything just keeps falling apart. Not to mention that everything I got together yesterday is now falling apart as well. Suppose I’ll start anew with proper tools when I’m back home.

  11. Noooooo…Unity is trying to deny my mouse experience! Quick, send some cheese and bug spray!

  12. Stellar work from the community helping you out! Congrats on the transition, hopefully it helped make everything easier!

  13. Awesome work, Seith! I just finished putting my papercraft Tilo together. 🙂 It was a little tough but well worth it!

  14. Bonjour Seith,

    Je suis toujours aussi impressionnée par les avancées de notre merveilleux souriceau et l’énergie que vous déployez à l’ouvrage. Je me réjouis de voir que le temps n’a pas raison de votre enthousiasme. Vivement la sortie de ce petit bijou en devenir !

    Étant rédac-chef de la catégorie Jeux Vidéo sur le site JustFocus, je voulais savoir s’il y avait une possibilité, dans le futur, d’obtenir le jeu sur PC en vue de réaliser un test ?

    En attendant, ne perdez pas le Nord et continuez à nous faire rêver 🙂

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