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Interface is coming along!

Hello all, welcome to this new update! Lately I’ve been hard at work on the UI side of the game. Which comprises the inventory, the 2D interactions with the world, textual feedback, etc…

For example in this animated picture you can see Tilo looting the contents of a chest. As a player you can choose which item you want to take or you can take everything in one go.

opening chest

You’ll also notice that the chest remains slightly ajar when Tilo’s done, which is a visual indication (useful at a distance) that this container has been emptied. This way if you don’t remember you looted the chest you don’t need to come and check again. The mention “(empty)” is also added so there’s no confusion as to why you can’t access the contents anymore.

And here is the way Tilo can switch his currently equipped item on the fly. Note that you can also equip items from within the inventory of course but this is a much more direct way to do so.


I have also finalized the quest system! I’ve looked long and hard at using an existing Unity quest manager asset but I finally opted for writing one from scratch (which took me a couple of days). This way I’m sure it’s an exact fit for the game.

The inventory itself is not 100% finalized yet (there are still some data to fit in there) but it’s really exciting to see all of it coming together. It looks and feels like a proper game and as a result Tilo is more of an actor and less of a witness now.

Finally, on a totally different topic I feel the need to address the fact that the game is going to be one year late of what I thought when I did the Indiegogo campaign (it’s been 2 years to the month since the campaign ended).

As you all know it has been a learning process for me but I assure you I do work very hard each and every day (the concept of week-end seems like a nice memory). Thankfully all of you are supportive and follow closely the game’s development. And I just want to express my gratitude for this rather mature behavior. It is rare enough on the internet to be appreciated as such!



  • blank
    May 31, 2015 at 10:52 am

    Great update! I love the swaying lamp when Tilo pulls it from his inventory 😀 UI looks fabulous as well!

    I’m sure, people appreciate all your updates, I know I do, and the constant feedback from your side is at least one factor why everyone is anticipating the game even with a delay, rather than demanding a speedier delivery. This game is obviously made with a lot of love and dedication, and rushing it would destroy this feeling.

    Keep it up! 🙂

      • blank
        May 31, 2015 at 1:56 pm

        I second his attestation. We have every confidence in you. this updata edoes exactly what you said, it is making it feel more like a game and seeing it come together is quite the awesome. The list of “stuff” in the chest excites me. Makes me wonder what kinds of items and “stuff” we’ll come across as we search and explore. I figure there will be a lot of junk items and it’ll take the smart mouse to find the golden treasure amongst the junk (even if the treasure is just a stick!)

        So many of the projects I have backed are late, so having this run over is not really any kind of issue, especially knowing the work involved and how great it looks to be.

  • blank
    May 31, 2015 at 12:34 pm

    I like it! love the chest thing where it stays ajar, i cant remember how many times ive played games where i end up trying loot the same chest several times….

  • blank
    May 31, 2015 at 12:37 pm

    Another great system update, Seith – looks like progress with Ghost of a Tale is tracking really well. While this set-back isn’t overly important, I’m slightly confused as to what release window you’ve given yourself – Q1, 2016? Q4, 2016?

    Still, just as well you’re not like Ubisoft and work to a release date; the game will be ready when it’s ready. Keep it up!

  • blank
    May 31, 2015 at 12:53 pm

    I’m sooo in love with this project :))
    It’s looking great, can’t wait for the release!

  • blank
    May 31, 2015 at 1:53 pm

    Can Tilo hide in an emptied chest from foes? That would be great!
    Or is this only possible in special containers?

  • blank
    May 31, 2015 at 5:46 pm

    I’ve been following your game closely since its been published on indie gogo. It’s so nice to see this development process with all your posts it makes more excited for this game.

    In all honesty this is the game that has me waiting to buy a Xbox one.


    Is the health bar final? I think it could do a little tweaking in the colors or the sub bars, I am not so fond of it very much, but that’s just my opinion.

  • blank
    June 1, 2015 at 5:11 am

    Ghost tale will appear at E3?

  • blank
    June 1, 2015 at 5:13 am

    Thanks for the update! I tend not to say too much, but I’m always excited when the new progress emails arrive in my inbox.

    The game is looking amazing so far. I really enjoy the fact that he can hide in the containers after! It’s nice to see that level of interactivity with the environment.

    As another one of the backers, I just wanted to pipe in that I share the same sentiments as the other two who have commented already. Your updates are appreciated and it’s been wonderful to be able to follow the game’s development like this. Because of that, I certainly don’t mind waiting a little longer to experience your hard work at the end of it. Art shouldn’t be rushed after all! Looking forward to what comes next!

  • blank
    June 1, 2015 at 8:42 am

    Much like Seylyn above, I’m not big on commenting full-stop, but I’d also like to add that I’ve been following all your updates with a great deal of pleasure and anticipation!

    It’s definitely more important in my mind that you work at a sustainable pace and produce the game that you want to. You’re obviously putting a lot of care and attention (and love, no doubt!) into this, and it shows in every screenshot and animation we’ve seen.

  • blank
    June 1, 2015 at 10:24 am

    I really want this game, right now. It looks like it’s going to be awesome! Really great work and I can’t wait to play it, that said though, I wouldn’t mind one bit if you had to delay the game for 2 years because I know it would be worth it, no point rushing it only to find it’s full of bugs after it’s released haha. Looking forward to the next update, good work and thank you!

      • blank
        June 4, 2015 at 9:18 am

        I’ll wait as long as it takes, it looks so awesome! 😀

  • blank
    June 1, 2015 at 12:28 pm

    Just wanted to say, thanks for all the updates, I may not have commented before, but I do really enjoy hearing how the development is going.
    Having followed Ghost of a Tale since the campaign started, I’m still just as (if not more) excited about the game, as I was then!

    Take as much time as you need/want/can afford and keep up the good work 🙂

  • blank
    Brian Heil
    June 6, 2015 at 8:21 pm

    I just saw and hear about this game looking for indie games that are coming out on the Xbox One. And have to say WOW!! This looks like a amazing game. I hope you guys take your time and and give it great controls. (please allow to invert controls=) And would love to be able to pick up new things along the way in the game to customize Tilo. Like a eye patch,hat,ninja mask to spice it up. Anyway you guys have something here!! I love everything I’ve seen so far. Thanks for coming out of the box. Can’t wait for it to hit the Xbox One I know it will be a classic.
    Brian Heil

  • blank
    June 7, 2015 at 12:12 pm

    Just ‘found’ this link .. Game looks absolutely awesome!.

    Hope that it continues along, and that you (and your team?) continue to enjoy making what appears to be a really sweet game.. 🙂

  • blank
    June 13, 2015 at 8:29 am

    It looks great! And don’t be afraid: Take your time.
    It’s much more important to have a intensive atmosphere and great game then a fast release.
    Thank you so much for the update. 🙂

  • blank
    Énio Fernandes
    June 13, 2015 at 3:14 pm

    Really hyped for this game, just hope that it comes to linux as I won’t be able to play it otherwise, even though I backed it.

  • blank
    June 16, 2015 at 11:42 pm

    Hey man, why wasn’t Ghost of a Tale at E3 this year?

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