Casting a spider
Hello everyone! This post is intended to give you a glimpse into the thought process of designing Ghost of a Tale’s models. But first a word of warning: Arachnophobes beware! Recently I worked on one of the game’s enemies; namely the “Blood Spiders”. I went straight ahead to get the first idea...
… Aaaannd we’back!
We’ve been back from Gamescom for a week now and it was a blast. Of course I was a little anxious as to what the gamers’ reaction would be. As I said in the previous post, up to now Ghost of a Tale was just a couple of pretty screenshots....
We are at Gamescom!
Hi guys, just a very quick post from Cologne to say "Yay! We're at Gamescom!". So far it's a quite intense but positive experience. We're basically introducing the game to its potential audience and it's really cool to see reactions not only to the visuals but to the gameplay as...
Gamescom trailer is done!
Hello everyone! With August very soon upon us this might end up being the last update before Gamescom. I’ve just wrapped up work on the reveal trailer yesterday at 3AM. It was back-breaking work, but it’s done and I’m happy with the result. I want to thank Paul for his...
Gamescom 2014!
Hello everyone! This is a quick update to let you guys know that Ghost of a Tale will be officially presented at Gamescom this August in Cologne (Germany). There will be a playable demo so please come by our booth and try the game for yourself! We will of course announce...