Four days left, frightening, exciting… and George Broussard likes this game!
Although at this point it would be extremely tempting to scream like a little girl, I have in fact decided to exert temperance. I will therefore indulge in a simple wheezing sound. Oh, and George Broussard (Duke Nukem 3D, Max Payne) has just tweeted: “Have to tweet this. “Ghost of a...
The final countdown… five days
The final countdown has started… Five days! And still a lot of help is required in order to reach the goal! If you can think of a few news outlets that haven’t already done an article on the game, please let me know! Meanwhile here’s a new wallpaper featuring a scary...
Thank you for your support, less than a week to go
And look how far we’ve come! I could try and list all the sites and people who mentioned the project but it would take many updates to fit all of it, so I’ll keep that for later! Let me thank all of you guys who are doing their best to spread...
How to build a crab
For those of you interested in the more technical aspects of the game’s development I thought I would present the method I used to create the crab model. As a side note, I’ll have to spread that presentation over several updates, as Indiegogo only allows for one picture per update. Before starting to work on the model, I always surround myself with visual references (photographs, paintings) and make mental notes of aspects I will emphasize in order to end up with a model that’ll be interesting enough.
It all starts with a simple cube (within Maya), followed by other cubes to roughly represent all the body parts and get a feel for the overall volume of the limbs. As you can see, it’s all very blocky and I do not worry about details at this stage. It’s best to check that everything looks as expected now (in terms of overall morphology), as it will become more difficult to change things further down the line.
Then I start to work on the body parts in Zbrush (bottom picture), simply refining the broad shapes. Again, not caring too much about details yet; just roughing in the main volumes. Note that at this stage I already know I’ll have to open the arms of the creature so I can get a better look while sculpting. But starting with the arms folded ensured that the crab would eventually be able to get into that pose later on.
Pour les francophones parmi vous et Brian Fargo
Also today “Ghost of a Tale” is Indiegogo’s Campaign of the Day on Facebook, Twitter and Google+, which should hopefully be very helpful in terms of visibility. So thank you to the Indiegogo people who obviously believe in this project and went out of their way to help it! Yesterday Brian...