Dynamic Vegetation System
Hi guys! Paul and Cyrille join me to wish you all a Happy New Year! :) This update is going to be essentially a technical one (it's been a while I haven't done any of those). I received many questions regarding the new vegetation system in Ghost of a Tale, which...
Improved performance all around!
Welcome to this new Ghost of a Tale update! How time flies. Paul, Cyrille and I have been working like crazy on a lot of different things over the last months. Work has been roughly divided between enhancing the early access (fixing the bugs, adding features) and working on the final...
Feedback, Improvements and Xbox One!
(Note that this post contains a couple of nifty screenshots by talented forum member Nautilus) Welcome to this long-due Ghost of a Tale update! :) As the title says we’ve been extremely busy this month, dealing with a lot of different topics ranging from bug-fixing to improvements and optimization as well as...
Early access and beyond!
Now that the dust is settled I can at last find time to post an update! What an experience it’s been! :) Ghost of a Tale has been out in early access on Steam and GOG for more than three weeks now. And it’s been both exhausting and exhilarating. Some days...
All about the upcoming Early Access!
Welcome everyone! The early access version of Ghost of a Tale is nearly upon us! So it’s now time to talk about specifics. The game is going to be available for PC in early access on Steam, GOG and this very site (with the help of the Humble widget). If you're a...