Details about the pre-release
Welcome to this new update! Those last few weeks have been extremely intense and the coming ones are likely going to feel the same. There were a couple of trying tech-scares ranging from corrupted project to game-breaking bugs and difficult-to-pinpoint issues (to say it politely). But I want to say I’m...
“INCONCEIVABLE…!”
This is going to be a very short update but I wanted to share a critical announcement with you: I was in the process of setting up the game’s Steam Greenlight page in order to start the required voting process. But in the middle of it I had to stop. Why?...
Getting closer!
Development keeps moving forward at a brisk pace! We have reached a symbolic milestone: all the quests and dialogs for the pre-release are playable in-game from start to end. Which is super awesome! Now of course there’s still a lot of work to do in order to insure nothing breaks along...
Reality Check
Hello all! Please bear with be as today I would like to give you all a candid look at where we’re at in terms of development on Ghost of a Tale. Keep in mind that all those progress bars relate to the pre-release, not the final/complete game. Another very, VERY important...
AI! IK! Ok…?
A few weeks ago while testing the game, I had to face the fact the AI (the artificial intelligence driving the enemies) was simply not good enough. It had become extremely bloated in terms of code complexity and yet was not quite delivering the quality I wanted. So I decided to...