Interface is coming along!
Hello all, welcome to this new update! Lately I’ve been hard at work on the UI side of the game. Which comprises the inventory, the 2D interactions with the world, textual feedback, etc… For example in this animated picture you can see Tilo looting the contents of a chest. As a...
Who creates Ghost of a Tale?
Ghost of a Tale is often called a one-man game. While in a sense this could be considered as true (as in "if I didn't work on this game it would never exist"), I wanted to give a detailed breakdown of who directly participates in the creation of Ghost of...
“So far, so good!”
Hello everyone! Here’s a quick development update. Everything’s advancing as smoothly as possible with new and exciting in-game improvements I’m VERY happy about. I’ll talk more about those in upcoming updates but suffice to say the game is really taking shape. On the technical side Cyrille recently developed a super-simple tool...
Like day and night
Hello everyone. Just a quick update to let you guys know that I’ve recently integrated a Day/Night cycle into the game (thank you LuckyMouse!). Initially I had thought it would be too difficult and time-consuming to implement but as I started working on the look of the landscape and the...
Updated shaders and release plans!
Welcome to this new development update! While working on the environments I have recently finished converting the shaders to proper physically-based ones, thanks to Shader Forge’s newest release (thank you Joachim!) which supports the latest Unity 5 features in relation to lighting. Here is a screenshot showing the result; Tilo seems...