Hello there, this is just a quick update to let you guys know of a couple interviews/articles about the game that have been published on the web recently.
The first one is in French, and you can find it by clicking on the picture below:
The second one is in English and you can read it over at 80.lv: http://80.lv/articles/ghost-of-a-tale-journey-from-minions-to-mice/
It talks a little more in details about the technical aspect of creating the game and the Unity engine. For example the use of tessellation compensating for relatively low-rez models.
Although it is worth to point out on the picture below that what you see is temporary whitebox geometry in Maya, NOT the final in-game meshes that get tessellated.
Just a couple of development news: Paul has been hard at work on writing the game’s dialogs and it’s all shaping up very nicely. I’ve even added queries into the time-of-day system so NPCs can greet you while mentioning the proper time of day (ie: “Good afternoon!”). 😛
I’ve done a pass on optimizing the UI and that paid off; I was able to shave off a handful of frames-per-second by reworking the entire system and separating each canvas into its own prefab.
Incidentally the UI system (inventory, dialogs, main interface, etc…) is starting to come into its own and feels more and more consistent.
So things are moving forward at a steady pace! The amount of work left to do is still rather daunting though. I think that within a few weeks I should be able to accurately assess the situation with regard to an early release.
Of course release plans have not been finalized by a long stretch yet but it is looking more and more like we’re going to do an early release of the game on Steam. In any case I will post many more details about that in an upcoming update!