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Articles and interviews

Hello there, this is just a quick update to let you guys know of a couple interviews/articles about the game that have been published on the web recently.

The first one is in French, and you can find it by clicking on the picture below:

ScreenShot 2015_07_15 07;38;22001_cropped

The second one is in English and you can read it over at 80.lv: http://80.lv/articles/ghost-of-a-tale-journey-from-minions-to-mice/

It talks a little more in details about the technical aspect of creating the game and the Unity engine. For example the use of tessellation compensating for relatively low-rez models.

Although it is worth to point out on the picture below that what you see is temporary whitebox geometry in Maya, NOT the final in-game meshes that get tessellated.

ScreenShot 2015_07_23 12;38;00001

Just a couple of development news: Paul has been hard at work on writing the game’s dialogs and it’s all shaping up very nicely. I’ve even added queries into the time-of-day system so NPCs can greet you while mentioning the proper time of day (ie: “Good afternoon!”). 😛

I’ve done a pass on optimizing the UI and that paid off; I was able to shave off a handful of frames-per-second by reworking the entire system and separating each canvas into its own prefab.

Incidentally the UI system (inventory, dialogs, main interface, etc…) is starting to come into its own and feels more and more consistent.

So things are moving forward at a steady pace! The amount of work left to do is still rather daunting though. I think that within a few weeks I should be able to accurately assess the situation with regard to an early release.

Of course release plans have not been finalized by a long stretch yet but it is looking more and more like we’re going to do an early release of the game on Steam. In any case I will post many more details about that in an upcoming update!

Seith
Seith

11 Comments

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    Alexis
    July 24, 2015 at 9:50 am

    L’interview m’a fait bavé ! Hâte de pouvoir y jouer !
    Bon courage à toutes l’équipe.

    Juste une petite question : j’ai financé le jeu sur Indiegogo, quand le jeu sera terminé, aurais-je une version Steam ou une version standalone ?

    Merci d’avance !

      • blank
        Alexis
        July 27, 2015 at 9:31 am

        Nickel merci !

        Bonne continuation.

  • blank
    Xav
    July 24, 2015 at 11:18 am

    À chaque fois je me dit : WoW ! Il fait un sacré job!
    Voir ces petites news sur l’évolution de ton projet me ravis et je reste impatient d’en connaitre plus.

    Félicitation à toi Lionel, et à tous ceux qui t’aide pour accomplir un jeu qui sera (qui est déjà) une référence.

    Bonne route.
    Xav.

  • blank
    Uleertel
    July 24, 2015 at 11:53 am

    J’avais lu le premier article et le deuxième est très intéressant. Content d’apprendre que le développement se poursuit normalement.
    Ca ne doit pas être facile de gérer le dév et la com en même temps, j’espère que la date de sortie approchant le jeu aura une couverture médiatique suffisante pour lui assurer le succès!

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    KwisatzHaderach
    July 24, 2015 at 11:56 am

    Good afternoon, Seith! 😉

    Good to hear you are progressing steadily! The amount of information you are posting here alongside building this gem is impressive. Other devs should take notes 🙂 Thanks for linking these articles, I would have missed them otherwise. I’m very glad to hear you are leaning towards EA. If there is someone who is prepared for that, it is you and your team!

    The game looks absolutely fantastic, as always!

  • blank
    Tuco
    July 28, 2015 at 3:53 pm

    Just read the English interview.
    Etremely enjoyable and interesting, with a great insight on your creative process.

    I’m pretty sparse at commenting your blog posts, but I’d like to stress that I’m always interested in reading them and I get more impressed with your game at each update.

    I’m confident the same goes for a lot of other people.

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