Working on environments
Hello everyone! I’m still hard at work on the game’s environments and things are moving forward smoothly, although it’s quite intense; balancing artistic ambitions with gameplay layout and technical feasibility...
Large update!
Welcome to a new game development update! This will be a lengthy one, so please bear with me. In order to make your reading more palatable I’ve interspersed a couple of screenshots for your viewing pleasure...
Moving on to Unity 5.0
Hello everyone! This is going to be a quick update to tell you that I’m currently in the process of converting the game's project to Unity 5.0 (beta 20). I'm not even using any fancy Global Illumination yet, but the new lighting engine shines through: This is a rather involved task...
Magazine features Ghost of a Tale!
Hi all! And Happy New Year! This is just to show you that the press is taking note of Ghost of a Tale. For example here we have FOUR full-color lavish pages in the latest issue of "The Game" (#4), a French magazine dealing with video games and their creators. Some...
Holiday Update
Hello everyone, welcome to this general update regarding the current state of development! Since the end of Gamescom in late August I’ve been working very hard to basically deconstruct a lot of what I had done in a hurry and re-code quite a few things (almost) from scratch, in order...