Happy Papercraft Holidays!
Hello and welcome to this new Ghost of a Tale update featuring a unique papercraft gift for you! But first some news about the game’s development. Over the past couple of weeks we’ve been very busy transitioning to the latest version of Unity. A move which proved (at least at first)...
Details about the pre-release
Welcome to this new update! Those last few weeks have been extremely intense and the coming ones are likely going to feel the same. There were a couple of trying tech-scares ranging from corrupted project to game-breaking bugs and difficult-to-pinpoint issues (to say it politely). But I want to say I’m...
“INCONCEIVABLE…!”
This is going to be a very short update but I wanted to share a critical announcement with you: I was in the process of setting up the game’s Steam Greenlight page in order to start the required voting process. But in the middle of it I had to stop. Why?...
Getting closer!
Development keeps moving forward at a brisk pace! We have reached a symbolic milestone: all the quests and dialogs for the pre-release are playable in-game from start to end. Which is super awesome! Now of course there’s still a lot of work to do in order to insure nothing breaks along...
Reality Check
Hello all! Please bear with be as today I would like to give you all a candid look at where we’re at in terms of development on Ghost of a Tale. Keep in mind that all those progress bars relate to the pre-release, not the final/complete game. Another very, VERY important...