NPCs and dialog system!
Hello everyone! After having developed the game’s quest system I’m now mostly done with the dialog system; the interface which lets you communicate with the game’s Non-Playable-Characters. Such an example of NPC is Kerold, an old inmate in the bowels of Dwindling Height’s prison (don’t mind him, he’s a bit...
Playing with fire
Hello and welcome to a new Ghost of a Tale update! I have recently implemented fire interaction in the game. It's something I was thinking of for a while but hadn't come to work on yet. In this GIF you can see it’s never a good idea to jump into a...
Interface is coming along!
Hello all, welcome to this new update! Lately I’ve been hard at work on the UI side of the game. Which comprises the inventory, the 2D interactions with the world, textual feedback, etc… For example in this animated picture you can see Tilo looting the contents of a chest. As a...
Who creates Ghost of a Tale?
Ghost of a Tale is often called a one-man game. While in a sense this could be considered as true (as in "if I didn't work on this game it would never exist"), I wanted to give a detailed breakdown of who directly participates in the creation of Ghost of...
“So far, so good!”
Hello everyone! Here’s a quick development update. Everything’s advancing as smoothly as possible with new and exciting in-game improvements I’m VERY happy about. I’ll talk more about those in upcoming updates but suffice to say the game is really taking shape. On the technical side Cyrille recently developed a super-simple tool...