Decisions, Optimization & More!
Welcome to this new update! It will touch upon varied topics and as always I'll try to present an interesting insight into what it means to develop Ghost of a Tale. But first, let's start with a screenshot of Dwindling Height’s war room… :) Switching to 5.4 Well, that didn’t go quite...
Beta soon…?!!
Those last few weeks have been rather intense in terms of workload but they’re definitely bearing fruits. It’s fantastic watching everything come together. I feel a bit like Tilo, catching a tantalizing glimpse of the outside world! :) Talking of the outside world, I recently took a field trip with a...
Work, work, work!
Welcome to this new Ghost of a Tale development update! It should come as no surprise that hard work continues, more intense as ever; Cyrille and Paul are toiling away on their task list and we still have to implement quite a few things before we’re ready to start beta...
One Paper Mouse = One Digital Mouse!!
Hello all! Since it looks like our papercraft Tilo got some success we have decided to do something nice around it: so let it be known that the first 10 persons who post pictures of their own papercraft Tilo in this forum thread will win a free Steam key for Ghost...
Feature freeze!
Hello all and welcome to this first update of the year 2016! :) We’ve reached feature freeze! Simply put what this means is from now on we stop adding new features. This is so we don’t fall into a loop of “hey, wouldn’t it be cool if we did this...